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1ButtonWonder

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A member registered May 01, 2023 · View creator page →

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Recent community posts

Battle Arena Update

  • Battle Arena Size Increased: The battle arena has been increased tenfold to provide more space for strategic movement and combat.
  • Camera Update: The camera has been adjusted to properly reflect the larger arena size, giving players a better view of the action.

Module Drop Rate

  • Increased Drop Chance: The chance of module drops has been increased from 5% to 10%, giving players more opportunities to obtain powerful upgrades during battle.

New Block Addition

  • New Block: Toxic Barrel Launcher
    • The Toxic Barrel Launcher has been added to the arsenal.
    • This device launches toxic barrels in a mortar-like fashion towards enemies, bypassing shields and inflicting toxic damage over time in an area of effect.
    • Toxic Effect: The toxic effect does not stack, preventing multiple barrels from amplifying damage.

Bullet Physics Improvements

  • Improved Bullet Physics: Bullet trajectory and hit accuracy have been significantly improved, meaning fewer bullets will miss their intended targets.
    • Further Improvements: There is still room for refinement, and more changes will be made in future updates to improve the accuracy and effectiveness of bullets.

Play Now! https://1buttonwonder.itch.io/stargrid

Patch Notes: Matchmaking System Overhaul

Overview

I’ve completely revamped the matchmaking system to address performance, scalability, and usability issues. The new system is faster, more efficient, and ensures a smoother gameplay experience for everyone. Here's what changed:

Key Changes

  1. New Matchmaking System
    • Before: The system would retrieve all players, load their five save slots, check their ELO scores individually, and select one at random within a specific ELO range.
    • Now: A range search on Unity Leaderboards is performed to find a suitable opponent, selecting one at random, and the first ship is automatically used for matchmaking.
    • Result: Significant performance improvements with battles now starting in seconds.
  2. Removal of Save Slots
    • Save slots have been removed as they were deemed unnecessary.
    • Impact: Only ships saved in slot 0 are now loaded for matchmaking. If your ship isn’t saved in slot 0, reach out on the community forum or Discord to have it restored.
  3. Bug Fixes
    • Fixed an issue where new players or those returning after a long break experienced problems with matchmaking.

Improvements

  • Faster and more efficient matchmaking, reducing wait times.
  • Scalable solution designed to handle larger player bases without performance degradation.

A Message from the Team

I'm thrilled with how this update improves your matchmaking experience. Thank you for your feedback and support—keep it coming on our community forum or Discord. Have fun, and see you in battle!

Happy gaming!

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Everyone!

As a solo developer, I’ve been hard at work addressing some bugs, refining gameplay mechanics, and making performance improvements based on your feedback. Here's what's new in this update:

Bug Fixes

  • Explosion Effects Animation Reset:
    • Fixed an issue where explosion effects didn’t play because their animations weren’t properly reset when instantiated.
  • WebGL Sound Fixes:
    • Adjusted loud sound effects in the WebGL build to more appropriate levels.
  • Matchmaking for Inactive/New Players:
    • Fixed an issue where matchmaking for inactive or new players got stuck on "finding opponents."
    • Added a requeue system to ensure matches are found even if an error occurs.
      • Note: This doesn’t fully solve the underlying issue but ensures matchmaking progresses, though it might take slightly longer as the queue restarts.

Improvements

  • Object Pooling Enhancements:
    • Improved the object pooling system to release memory more effectively after battles, reducing memory leaks and improving performance.
    • This isn’t fully resolved yet, so if you encounter performance issues after extended play sessions, I recommend reloading the game.
  • Physics Adjustments for Battle Speeds:
    • Improved how the physics engine handles higher battle speeds.
    • Temporarily removed 8x and 16x speeds due to inconsistencies, but I’ll continue working on making these viable in future updates.

Balance Changes

  • Rocket Launcher Projectile Behavior:
    • Initial Speed: Increased from 0.5 to 2.
    • Top Speed: Reduced from 10 to 5.
    • These changes should make rockets more reliable and effective at hitting targets.
  • Bullet Hitbox Updates:
    • Adjusted hitboxes for all bullets to align with the updated physics system for better accuracy and consistency.

Thank you all for your support and feedback—it really helps me as a solo developer to improve the game! I’ll keep working to fix issues and bring new features to life.

Happy gaming!

Play Now! https://1buttonwonder.itch.io/stargrid


Hello Everyone!

🎉 New Features

  • Module Transmutation:
    • You can now transmute 3 unwanted modules into 1 random new module. Happy experimenting!

⚙️ Balance Changes

  • Upgrade Requirements Adjusted:
    • The number of blocks needed for an upgrade has been reduced from 4 to 3.
  • Rocket Launcher Tweaks:
    • Damage increased from 4 to 6.
    • Rockets now travel significantly faster, improving their effectiveness in combat.

🐞 Bug Fixes

  • Combat Visuals:
    • Resolved an issue where random tractor beams, lasers, and nano lasers displayed incorrectly at the end of a fight.
  • Area of Effect Fixes:
    • Fixed a bug where area of effect (AoE) damage wasn’t being applied properly, impacting AoE weapons negatively.
  • Camera Audio:
    • Fixed a bug that caused a repeated clicking sound when panning the camera in certain situations.
  • Ship Integrity:
    • Fixed an issue causing ship corruption. While the underlying crash still exists, reloading the game will now restore your ship to its correct state.
  • Weapon Handling:
    • Players can now successfully remove the Gauss Rifle from their ships.

🛠️ Known Issues

  • Block and Weapon Placement:
    • There is an ongoing issue preventing block or weapon selection and placement in certain scenarios. We are actively investigating this. for now reloading should fix this.

Have fun playing and keep sending your feedback!

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Everyone!

🎉 New Features

  • Module Transmutation:
    • You can now transmute 3 unwanted modules into 1 random new module. Happy experimenting!

⚙️ Balance Changes

  • Upgrade Requirements Adjusted:
    • The number of blocks needed for an upgrade has been reduced from 4 to 3.
  • Rocket Launcher Tweaks:
    • Damage increased from 4 to 6.
    • Rockets now travel significantly faster, improving their effectiveness in combat.

🐞 Bug Fixes

  • Combat Visuals:
    • Resolved an issue where random tractor beams, lasers, and nano lasers displayed incorrectly at the end of a fight.
  • Area of Effect Fixes:
    • Fixed a bug where area of effect (AoE) damage wasn’t being applied properly, impacting AoE weapons negatively.
  • Camera Audio:
    • Fixed a bug that caused a repeated clicking sound when panning the camera in certain situations.
  • Ship Integrity:
    • Fixed an issue causing ship corruption. While the underlying crash still exists, reloading the game will now restore your ship to its correct state.
  • Weapon Handling:
    • Players can now successfully remove the Gauss Rifle from their ships.

🛠️ Known Issues

  • Block and Weapon Placement:
    • There is an ongoing issue preventing block or weapon selection and placement in certain scenarios. We are actively investigating this. Reloading should fix this problem for now.

Have fun playing and keep sending your feedback!

Play Now! https://1buttonwonder.itch.io/stargrid

Hello everyone,

I'm excited to share today's update, which introduces the first module and brings a host of fixes and improvements!

New Features

  • Modules:
    • Modules are a new drop-only item with a 5% chance to drop after winning a match.
    • They can be equipped in the ship inventory slots within your inventory.
    • Important: Module effects do not stack.
    • First Module - "Barrier":
      • Automatically places a shield barrier between your ship and the enemy's ship when the cooldown ends.
      • Barriers last for a set duration and cannot be destroyed by projectiles.
      • They are not physical obstacles, so they won't interfere with movement or positioning.

    More modules will be added soon! Stay tuned!

Bug Fixes

  • Improved physics performance at 8x and 16x speed. While progress has been made, there is still room for improvement.
  • Fixed an issue where Tier 5 tech upgrades could be acquired without spending tech points.

GUI Updates

  • Updated many UI elements to match recent scaling changes. Most are now larger for better readability.
  • Completely overhauled block, weapon, and item tooltips:
    • Tooltips now provide much more detailed and useful information.

Ongoing Bugs

We’re actively working on the following issues:

  1. Matchmaking failures: Sometimes matchmaking fails; reloading will fix this.
  2. Crash after a battle: While crashes may still occur, ship save files will no longer be corrupted. Reloading the game will restore functionality.
  3. Visual bugs with lasers/thrusters: Lasers and thrusters may remain visible after battles. This is purely visual and does not impact gameplay.
  4. Placement bug: Occasionally, a block or weapon cannot be placed. Reloading the game resolves this issue temporarily while we investigate.

Thanks and have fun playing! I'm grateful for your continued support and feedback as I work to improve the game. Keep an eye out for future updates! 😊

Play Now! https://1buttonwonder.itch.io/stargrid


Hello everyone,

I'm excited to share today's update, which introduces the first module and brings a host of fixes and improvements!

New Features

  • Modules:
    • Modules are a new drop-only item with a 5% chance to drop after winning a match.
    • They can be equipped in the ship inventory slots within your inventory.
    • Important: Module effects do not stack.
    • First Module - "Barrier":
      • Automatically places a shield barrier between your ship and the enemy's ship when the cooldown ends.
      • Barriers last for a set duration and cannot be destroyed by projectiles.
      • They are not physical obstacles, so they won't interfere with movement or positioning.

    More modules will be added soon! Stay tuned!

Bug Fixes

  • Improved physics performance at 8x and 16x speed. While progress has been made, there is still room for improvement.
  • Fixed an issue where Tier 5 tech upgrades could be acquired without spending tech points.

GUI Updates

  • Updated many UI elements to match recent scaling changes. Most are now larger for better readability.
  • Completely overhauled block, weapon, and item tooltips:
    • Tooltips now provide much more detailed and useful information.

Ongoing Bugs

We’re actively working on the following issues:

  1. Matchmaking failures: Sometimes matchmaking fails; reloading will fix this.
  2. Crash after a battle: While crashes may still occur, ship save files will no longer be corrupted. Reloading the game will restore functionality.
  3. Visual bugs with lasers/thrusters: Lasers and thrusters may remain visible after battles. This is purely visual and does not impact gameplay.
  4. Placement bug: Occasionally, a block or weapon cannot be placed. Reloading the game resolves this issue temporarily while we investigate.

Thanks and have fun playing! I'm grateful for your continued support and feedback as I work to improve the game. Keep an eye out for future updates! 😊

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Again, Pilots! 🚀

I'm thrilled to share a new update focused on improving the game's graphics and audio experience. Here’s what’s new:

✨ New Features:

  • Engine Ambient Sound: Feel the hum of your ship's power with a new ambient sound effect for the engines. It adds depth and life to your interstellar journey! 🔊
  • Improved Thruster Effects: The old scaled sprite has been replaced with a particle system for thrusters. Expect a more dynamic and visually satisfying propulsion effect as you soar through space. 🔥
  • Basic Shield Shader: I’ve crafted a very simple shader for the shields, bringing a fresh look to your defenses. 🛡️

💡 A Note From the Developer:

Let me know what you think of the new visuals and sounds! I'm not a graphic designer, so all feedback is super valuable to help improve the game further.

Thank you for playing and have fun exploring with these new improvements! 😊

Enjoy the update, and as always, happy gaming! 🎮

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Again, Pilots! 🚀

I'm thrilled to share a new update focused on improving the game's graphics and audio experience. Here’s what’s new:

✨ New Features:

  • Engine Ambient Sound: Feel the hum of your ship's power with a new ambient sound effect for the engines. It adds depth and life to your interstellar journey! 🔊
  • Improved Thruster Effects: The old scaled sprite has been replaced with a particle system for thrusters. Expect a more dynamic and visually satisfying propulsion effect as you soar through space. 🔥
  • Basic Shield Shader: I’ve crafted a very simple shader for the shields, bringing a fresh look to your defenses. 🛡️

💡 A Note From the Developer:

Let me know what you think of the new visuals and sounds! I'm not a graphic designer, so all feedback is super valuable to help improve the game further.

Thank you for playing and have fun exploring with these new improvements! 😊

Enjoy the update, and as always, happy gaming! 🎮


Play Now! https://1buttonwonder.itch.io/stargrid

Hello Everyone!

This update brings some exciting new features, fixes, and improvements to enhance your experience. Check out the details below:

🚀 New Features

  • New Block: Explosive Charge
    • Attach it to your ship and ram it into enemies to cause explosive destruction!
    • Added a crafting recipe for the explosive charge and integrated it into the tech tree.
  • 16x Speed for Battles
    • Now you can enjoy battles at up to 16x speed! This feature has been improved to handle physics collisions correctly. Focus more on building and enjoy faster battles.
  • Sound Options
    • Added the ability to enable/disable music and/or sound effects from the settings.
  • Ambient Music
    • Experience a more immersive atmosphere with newly added ambient music.

🛠️ Bug Fixes

  • Item Duplication Fix
    • Resolved an issue where different tiers of items could be duplicated.
  • Area of Effect (AoE) Explosion Fix
    • Fixed a bug where AoE weapon explosion effects did not play in the correct location and sometimes appeared offscreen.
  • Inventory "Ghost Items" Issue
    • Corrected a problem caused by changes to the inventory system and hotbar, where unused "ghost" items appeared, preventing proper item placement.
    • To address these issues, the database will be reset. All bots should remain intact.

📝 To-Do List

Here’s what’s on the horizon:

  1. Main Menu and Options Screen
    • Current speed, observer, music, and sound effects buttons will be moved to streamline the interface.
  2. More Blocks and Weapons
    • Exciting additions will come as the build becomes more stable.

Thank you for your feedback and support! Keep playing, and let me know what you think of these changes. 😊

Play Now! https://1buttonwonder.itch.io/stargrid

Hello Everyone!

This update brings some exciting new features, fixes, and improvements to enhance your experience. Check out the details below:

🚀 New Features

  • New Block: Explosive Charge
    • Attach it to your ship and ram it into enemies to cause explosive destruction!
    • Added a crafting recipe for the explosive charge and integrated it into the tech tree.
  • 16x Speed for Battles
    • Now you can enjoy battles at up to 16x speed! This feature has been improved to handle physics collisions correctly. Focus more on building and enjoy faster battles.
  • Sound Options
    • Added the ability to enable/disable music and/or sound effects from the settings.
  • Ambient Music
    • Experience a more immersive atmosphere with newly added ambient music.

🛠️ Bug Fixes

  • Item Duplication Fix
    • Resolved an issue where different tiers of items could be duplicated.
  • Area of Effect (AoE) Explosion Fix
    • Fixed a bug where AoE weapon explosion effects did not play in the correct location and sometimes appeared offscreen.
  • Inventory "Ghost Items" Issue
    • Corrected a problem caused by changes to the inventory system and hotbar, where unused "ghost" items appeared, preventing proper item placement.
    • To address these issues, the database will be reset. All bots should remain intact.

📝 To-Do List

Here’s what’s on the horizon:

  1. Main Menu and Options Screen
    • Current speed, observer, music, and sound effects buttons will be moved to streamline the interface.
  2. More Blocks and Weapons
    • Exciting additions will come as the build becomes more stable.

Thank you for your feedback and support! Keep playing, and let me know what you think of these changes. 😊

Play Now! https://1buttonwonder.itch.io/stargrid

Hello,

Thanks again for the feedback, I'm not sure why the rocket launcher doesn't place.

I've tried to find your account but only found one player with a single rocket launcher in its inventory. If this was you, beneath is a short tutorial how to equip and place the rocket launcher.

If that still doesn't work I will need your in game name, if you logged in anonymously there is a random name assigned, this can be found in the game screen at the top left.

This way I can reproduce the bug and hopefully solve it :)


[Click rocket launcher in inventory, and click a slot in the hotbar in inventory to move it there]

[Close Inventory and the rocket launcher will shop up at the bottom left in the hotbar]

[Click the rocket launcher in the hotbar, then click on a hardpoint to place it]


(1 edit)

Hello!

Thanks so much for your feedback, it is greatly appreciated!

[Add some ambient noise.]

- I will implement this soon, I admit the game can use some more audio.

[The battles are a bit lengthy]

- I agree, I recently made the speed up system, but I needed to cap it at maximum 4x speed cause of the physics collisions not being calculated correct on 8x or 16x, I'll look for a solution to this, I noticed players liked the speed up mechanic, and I can see why.

[I could not figure out how to place the rocket launcher]

- This could be a bug, I'll look into it, but just to make sure, you need a crafted hardpoint to attach a weapon to, if you have it crafted and placed into your hotbar, click it and place the hardpoint adjacent to another block on the ship, next equip a rocket launcher in the hotbar, click it and place it on top of the hardpoint to attach it. if this still doesn't work please let me know.

EDIT: Almost forgot

- The rate of obtaining resources is slow at the start, but will increase very rapid when you are able to do well in some battles. I've adjusted this a few times to balance it out, in bigger battles/bigger ships it's not uncommon to get more than 20-30 of each resource. I will follow this closely and adjust as neccesary.

Thanks again for your feedback!

Hello Everyone,

I’ve rolled out a small update aimed at improving the new player experience. Here’s what’s new:

Dynamic Tooltips

  • The lengthy 16-step tutorial is gone!
  • Tooltips now appear only when relevant, making the introduction smoother and less overwhelming.
  • Don’t need tooltips? You can disable them or re-enable them anytime by pressing F1.

Revamped New Player Experience

  • Players are now thrown into battle within seconds of starting the game, learning the mechanics gradually as they play.
  • This change ensures more players get to experience the core gameplay without being bogged down by an overly long tutorial.

Cleaned-Up UI

  • The GUI and inventory screen have been significantly improved, addressing clutter caused by past updates.

Comprehensive Guide Coming Soon

  • For players who still have questions, I’ll be releasing a detailed guide on the forums shortly. Stay tuned!

Bug Fixes & Known Issues

  • Fixed: Numerous small bugs for a smoother experience.
  • Known Issues:
    • Occasionally, the matchmaking system fails to find an opponent (rare and hard to debug so far).
    • A rare crash during saving has been reported, which can corrupt a player’s ship. While I can’t restore lost ships, I’m actively investigating this.

Thank you for your patience and support! I’m committed to resolving these issues as soon as possible.

Enjoy crafting, building, and battling!

https://1buttonwonder.itch.io/stargrid

Hello Everyone,

I made a new weapon today, The Gauss Rifle!

It is superior in long range combat and can pierce enemy blocks and armor.

Go unlock and craft them now!

https://1buttonwonder.itch.io/stargrid

Hello Everyone,

I made a new weapon today, The Gauss Rifle!

It is superior in long range combat and can pierce enemy blocks and armor.


Go unlock and craft them now!

https://1buttonwonder.itch.io/stargrid

Welcome to the second multiplayer test update! I've added exciting new features, streamlined the gameplay experience, and implemented various bug fixes and quality-of-life improvements. Please read through the changes below.

🔹 New Features & Additions

  • Tooltips Overhaul Tooltips for blocks and weapons have been significantly improved. They now appear reliably whenever you hover over them, providing clear and concise information.
  • Observer Mode Experience battles from a whole new perspective! Observer Mode allows the camera to automatically follow the action for you, keeping you close to the excitement.
  • Time Acceleration Skip past lengthy battles with new time acceleration options. You can now speed up the gameplay to 2x or 4x, making those drawn-out engagements much faster.
  • Crafting Resource Exchange You can now trade 5 of any resource to obtain another resource in the crafting menu. Resource management has never been easier!
  • Tier System for Blocks & Weapons Introducing five unique tiers, each offering progressively stronger blocks and weapons:
    • Tier 1: Standard
    • Tier 2: Advanced
    • Tier 3: Experimental
    • Tier 4: Exotic
    • Tier 5: Quantum Each tier after Standard provides a 25% hitpoint bonus to that block or weapon.
  • New Combining Mechanic Upgrading is more intuitive! You can now obtain a higher-tier block by dropping 4 blocks of the same lower tier onto it in the crafting interface.
  • Inventory System Revamp Inventories are now bound to your player account rather than individual save slots. This provides a more consistent and unified inventory experience across sessions.
  • Hotbar for Building The old block interface for building has been replaced by a new hotbar system. You can equip blocks in the hotbar from the inventory window, making construction faster and more accessible.
  • Laser Particles on Hit Added laser impact particles for a more visually immersive combat experience.

🛠️ Bug Fixes

  • UI Text Clarity Various UI elements have been reworded for better clarity, helping players understand options and instructions more easily.
  • Block Removal Bug Fix Fixed an issue preventing players from removing blocks at the edge of the ship's maximum build dimensions.
  • Tutorial Launch Bug Resolved a bug where the tutorial would start regardless of the player's choice to skip it.

⚙️ Gameplay & Balance Changes

  • Tech Point System Overhaul
    • Each tier of upgrades now requires an additional tech point, increasing the strategic planning required for upgrades.
    • Tech points have doubled in cost, making them more valuable for long-term progression.
  • Database Reset For this second multiplayer test, all player data has been reset. Please create a new account to participate in the updated multiplayer environment.
  • Updated Tutorial The tutorial has been revised to reflect recent gameplay changes, helping new players understand the updated mechanics.

Thank you for your continued support and feedback! Dive in, explore the new features, and enjoy the refined gameplay experience in this version

Hello,

Thank you for taking the time to submit such a detailed bug report!

If you encounter any similar issues in the future, please feel free to use our community board on itch.io. 😊

I was able to replicate and fix the bug, so you should be all set now.

Apologies for the inconvenience, and happy playing!

(1 edit)

New Login Options I’ve added more ways for you to jump into the game with minimal fuss! You can now log in with:

  • Unity ID: Use your Unity account for quick access.
  • Google & Apple: Sign in with your Google or Apple accounts in seconds.
  • Anonymous Play: No account? No problem! Start playing instantly and link your account later if you want to save your progress.

I want to make it as easy as possible for you to try out the game—thanks for being here and giving it a go!

Stargrid community · Created a new topic Privacy Policy

Privacy Policy

Last updated: November 07, 2024

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  • For business transfers: We may use Your information to evaluate or conduct a merger, divestiture, restructuring, reorganization, dissolution, or other sale or transfer of some or all of Our assets, whether as a going concern or as part of bankruptcy, liquidation, or similar proceeding, in which Personal Data held by Us about our Service users is among the assets transferred.
  • For other purposes: We may use Your information for other purposes, such as data analysis, identifying usage trends, determining the effectiveness of our promotional campaigns and to evaluate and improve our Service, products, services, marketing and your experience.

We may share Your personal information in the following situations:

  • With Service Providers: We may share Your personal information with Service Providers to monitor and analyze the use of our Service, to contact You.
  • For business transfers: We may share or transfer Your personal information in connection with, or during negotiations of, any merger, sale of Company assets, financing, or acquisition of all or a portion of Our business to another company.
  • With Affiliates: We may share Your information with Our affiliates, in which case we will require those affiliates to honor this Privacy Policy. Affiliates include Our parent company and any other subsidiaries, joint venture partners or other companies that We control or that are under common control with Us.
  • With business partners: We may share Your information with Our business partners to offer You certain products, services or promotions.
  • With other users: when You share personal information or otherwise interact in the public areas with other users, such information may be viewed by all users and may be publicly distributed outside.
  • With Your consent: We may disclose Your personal information for any other purpose with Your consent.

Retention of Your Personal Data

The Company will retain Your Personal Data only for as long as is necessary for the purposes set out in this Privacy Policy. We will retain and use Your Personal Data to the extent necessary to comply with our legal obligations (for example, if we are required to retain your data to comply with applicable laws), resolve disputes, and enforce our legal agreements and policies.

The Company will also retain Usage Data for internal analysis purposes. Usage Data is generally retained for a shorter period of time, except when this data is used to strengthen the security or to improve the functionality of Our Service, or We are legally obligated to retain this data for longer time periods.

Transfer of Your Personal Data

Your information, including Personal Data, is processed at the Company's operating offices and in any other places where the parties involved in the processing are located. It means that this information may be transferred to — and maintained on — computers located outside of Your state, province, country or other governmental jurisdiction where the data protection laws may differ than those from Your jurisdiction.

Your consent to this Privacy Policy followed by Your submission of such information represents Your agreement to that transfer.

The Company will take all steps reasonably necessary to ensure that Your data is treated securely and in accordance with this Privacy Policy and no transfer of Your Personal Data will take place to an organization or a country unless there are adequate controls in place including the security of Your data and other personal information.

Delete Your Personal Data

You have the right to delete or request that We assist in deleting the Personal Data that We have collected about You.

Our Service may give You the ability to delete certain information about You from within the Service.

You may update, amend, or delete Your information at any time by signing in to Your Account, if you have one, and visiting the account settings section that allows you to manage Your personal information. You may also contact Us to request access to, correct, or delete any personal information that You have provided to Us.

Please note, however, that We may need to retain certain information when we have a legal obligation or lawful basis to do so.

Disclosure of Your Personal Data

Business Transactions

If the Company is involved in a merger, acquisition or asset sale, Your Personal Data may be transferred. We will provide notice before Your Personal Data is transferred and becomes subject to a different Privacy Policy.

Law enforcement

Under certain circumstances, the Company may be required to disclose Your Personal Data if required to do so by law or in response to valid requests by public authorities (e.g. a court or a government agency).

Other legal requirements

The Company may disclose Your Personal Data in the good faith belief that such action is necessary to:

  • Comply with a legal obligation
  • Protect and defend the rights or property of the Company
  • Prevent or investigate possible wrongdoing in connection with the Service
  • Protect the personal safety of Users of the Service or the public
  • Protect against legal liability

Security of Your Personal Data

The security of Your Personal Data is important to Us, but remember that no method of transmission over the Internet, or method of electronic storage is 100% secure. While We strive to use commercially acceptable means to protect Your Personal Data, We cannot guarantee its absolute security.

Children's Privacy

Our Service does not address anyone under the age of 13. We do not knowingly collect personally identifiable information from anyone under the age of 13. If You are a parent or guardian and You are aware that Your child has provided Us with Personal Data, please contact Us. If We become aware that We have collected Personal Data from anyone under the age of 13 without verification of parental consent, We take steps to remove that information from Our servers.

If We need to rely on consent as a legal basis for processing Your information and Your country requires consent from a parent, We may require Your parent's consent before We collect and use that information.

Links to Other Websites

Our Service may contain links to other websites that are not operated by Us. If You click on a third party link, You will be directed to that third party's site. We strongly advise You to review the Privacy Policy of every site You visit.

We have no control over and assume no responsibility for the content, privacy policies or practices of any third party sites or services.

Changes to this Privacy Policy

We may update Our Privacy Policy from time to time. We will notify You of any changes by posting the new Privacy Policy on this page.

We will let You know via email and/or a prominent notice on Our Service, prior to the change becoming effective and update the "Last updated" date at the top of this Privacy Policy.

You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page.

Contact Us

If you have any questions about this Privacy Policy, You can contact us:

Stargrid community · Created a new topic Terms of Service
(1 edit)

Terms and Conditions

Last updated: November 07, 2024

Please read these terms and conditions carefully before using Our Service.

Interpretation and Definitions

Interpretation

The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural.

Definitions

For the purposes of these Terms and Conditions:

  • Affiliate means an entity that controls, is controlled by or is under common control with a party, where "control" means ownership of 50% or more of the shares, equity interest or other securities entitled to vote for election of directors or other managing authority.
  • Country refers to: Belgium
  • Company (referred to as either "the Company", "We", "Us" or "Our" in this Agreement) refers to https://1buttonwonder.itch.io/stargrid.
  • Device means any device that can access the Service such as a computer, a cellphone or a digital tablet.
  • Service refers to the Website.
  • Terms and Conditions (also referred as "Terms") mean these Terms and Conditions that form the entire agreement between You and the Company regarding the use of the Service. This Terms and Conditions agreement has been created with the help of the Terms and Conditions Generator.
  • Third-party Social Media Service means any services or content (including data, information, products or services) provided by a third-party that may be displayed, included or made available by the Service.
  • Website refers to https://1buttonwonder.itch.io/stargrid, accessible from https://1buttonwonder.itch.io/stargrid
  • You means the individual accessing or using the Service, or the company, or other legal entity on behalf of which such individual is accessing or using the Service, as applicable.

Acknowledgment

These are the Terms and Conditions governing the use of this Service and the agreement that operates between You and the Company. These Terms and Conditions set out the rights and obligations of all users regarding the use of the Service.

Your access to and use of the Service is conditioned on Your acceptance of and compliance with these Terms and Conditions. These Terms and Conditions apply to all visitors, users and others who access or use the Service.

By accessing or using the Service You agree to be bound by these Terms and Conditions. If You disagree with any part of these Terms and Conditions then You may not access the Service.

You represent that you are over the age of 18. The Company does not permit those under 18 to use the Service.

Your access to and use of the Service is also conditioned on Your acceptance of and compliance with the Privacy Policy of the Company. Our Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your personal information when You use the Application or the Website and tells You about Your privacy rights and how the law protects You. Please read Our Privacy Policy carefully before using Our Service.

Links to Other Websites

Our Service may contain links to third-party web sites or services that are not owned or controlled by the Company.

The Company has no control over, and assumes no responsibility for, the content, privacy policies, or practices of any third party web sites or services. You further acknowledge and agree that the Company shall not be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any such content, goods or services available on or through any such web sites or services.

We strongly advise You to read the terms and conditions and privacy policies of any third-party web sites or services that You visit.

Termination

We may terminate or suspend Your access immediately, without prior notice or liability, for any reason whatsoever, including without limitation if You breach these Terms and Conditions.

Upon termination, Your right to use the Service will cease immediately.

Limitation of Liability

Notwithstanding any damages that You might incur, the entire liability of the Company and any of its suppliers under any provision of this Terms and Your exclusive remedy for all of the foregoing shall be limited to the amount actually paid by You through the Service or 100 USD if You haven't purchased anything through the Service.

To the maximum extent permitted by applicable law, in no event shall the Company or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, but not limited to, damages for loss of profits, loss of data or other information, for business interruption, for personal injury, loss of privacy arising out of or in any way related to the use of or inability to use the Service, third-party software and/or third-party hardware used with the Service, or otherwise in connection with any provision of this Terms), even if the Company or any supplier has been advised of the possibility of such damages and even if the remedy fails of its essential purpose.

Some states do not allow the exclusion of implied warranties or limitation of liability for incidental or consequential damages, which means that some of the above limitations may not apply. In these states, each party's liability will be limited to the greatest extent permitted by law.

"AS IS" and "AS AVAILABLE" Disclaimer

The Service is provided to You "AS IS" and "AS AVAILABLE" and with all faults and defects without warranty of any kind. To the maximum extent permitted under applicable law, the Company, on its own behalf and on behalf of its Affiliates and its and their respective licensors and service providers, expressly disclaims all warranties, whether express, implied, statutory or otherwise, with respect to the Service, including all implied warranties of merchantability, fitness for a particular purpose, title and non-infringement, and warranties that may arise out of course of dealing, course of performance, usage or trade practice. Without limitation to the foregoing, the Company provides no warranty or undertaking, and makes no representation of any kind that the Service will meet Your requirements, achieve any intended results, be compatible or work with any other software, applications, systems or services, operate without interruption, meet any performance or reliability standards or be error free or that any errors or defects can or will be corrected.

Without limiting the foregoing, neither the Company nor any of the company's provider makes any representation or warranty of any kind, express or implied: (i) as to the operation or availability of the Service, or the information, content, and materials or products included thereon; (ii) that the Service will be uninterrupted or error-free; (iii) as to the accuracy, reliability, or currency of any information or content provided through the Service; or (iv) that the Service, its servers, the content, or e-mails sent from or on behalf of the Company are free of viruses, scripts, trojan horses, worms, malware, timebombs or other harmful components.

Some jurisdictions do not allow the exclusion of certain types of warranties or limitations on applicable statutory rights of a consumer, so some or all of the above exclusions and limitations may not apply to You. But in such a case the exclusions and limitations set forth in this section shall be applied to the greatest extent enforceable under applicable law.

Governing Law

The laws of the Country, excluding its conflicts of law rules, shall govern this Terms and Your use of the Service. Your use of the Application may also be subject to other local, state, national, or international laws.

Disputes Resolution

If You have any concern or dispute about the Service, You agree to first try to resolve the dispute informally by contacting the Company.

For European Union (EU) Users

If You are a European Union consumer, you will benefit from any mandatory provisions of the law of the country in which You are resident.

United States Legal Compliance

You represent and warrant that (i) You are not located in a country that is subject to the United States government embargo, or that has been designated by the United States government as a "terrorist supporting" country, and (ii) You are not listed on any United States government list of prohibited or restricted parties.

Severability and Waiver

Severability

If any provision of these Terms is held to be unenforceable or invalid, such provision will be changed and interpreted to accomplish the objectives of such provision to the greatest extent possible under applicable law and the remaining provisions will continue in full force and effect.

Waiver

Except as provided herein, the failure to exercise a right or to require performance of an obligation under these Terms shall not affect a party's ability to exercise such right or require such performance at any time thereafter nor shall the waiver of a breach constitute a waiver of any subsequent breach.

Translation Interpretation

These Terms and Conditions may have been translated if We have made them available to You on our Service. You agree that the original English text shall prevail in the case of a dispute.

Changes to These Terms and Conditions

We reserve the right, at Our sole discretion, to modify or replace these Terms at any time. If a revision is material We will make reasonable efforts to provide at least 30 days' notice prior to any new terms taking effect. What constitutes a material change will be determined at Our sole discretion.

By continuing to access or use Our Service after those revisions become effective, You agree to be bound by the revised terms. If You do not agree to the new terms, in whole or in part, please stop using the website and the Service.

Contact Us

If you have any questions about these Terms and Conditions, You can contact us:

(4 edits)







TRAILER: (Old Footage)

LIVESTREAM: (Current Footage)

GAME: https://1buttonwonder.itch.io/stargrid

DISCORD: https://discord.gg/QRj9gjhj

Welcome to the second multiplayer test update! We've added exciting new features, streamlined the gameplay experience, and implemented various bug fixes and quality-of-life improvements. Please read through the changes below.

🔹 New Features & Additions

  • Tooltips Overhaul Tooltips for blocks and weapons have been significantly improved. They now appear reliably whenever you hover over them, providing clear and concise information.
  • Observer Mode Experience battles from a whole new perspective! Observer Mode allows the camera to automatically follow the action for you, keeping you close to the excitement.
  • Time Acceleration Skip past lengthy battles with new time acceleration options. You can now speed up the gameplay to 2x or 4x, making those drawn-out engagements much faster.
  • Crafting Resource Exchange You can now trade 5 of any resource to obtain another resource in the crafting menu. Resource management has never been easier!
  • Tier System for Blocks & Weapons Introducing five unique tiers, each offering progressively stronger blocks and weapons:
    • Tier 1: Standard
    • Tier 2: Advanced
    • Tier 3: Experimental
    • Tier 4: Exotic
    • Tier 5: Quantum Each tier after Standard provides a 25% hitpoint bonus to that block or weapon.
  • New Combining Mechanic Upgrading is more intuitive! You can now obtain a higher-tier block by dropping 4 blocks of the same lower tier onto it in the crafting interface.
  • Inventory System Revamp Inventories are now bound to your player account rather than individual save slots. This provides a more consistent and unified inventory experience across sessions.
  • Hotbar for Building The old block interface for building has been replaced by a new hotbar system. You can equip blocks in the hotbar from the inventory window, making construction faster and more accessible.
  • Laser Particles on Hit Added laser impact particles for a more visually immersive combat experience.

🛠️ Bug Fixes

  • UI Text Clarity Various UI elements have been reworded for better clarity, helping players understand options and instructions more easily.
  • Block Removal Bug Fix Fixed an issue preventing players from removing blocks at the edge of the ship's maximum build dimensions.
  • Tutorial Launch Bug Resolved a bug where the tutorial would start regardless of the player's choice to skip it.

⚙️ Gameplay & Balance Changes

  • Tech Point System Overhaul
    • Each tier of upgrades now requires an additional tech point, increasing the strategic planning required for upgrades.
    • Tech points have doubled in cost, making them more valuable for long-term progression.
  • Database Reset For this second multiplayer test, all player data has been reset. Please create a new account to participate in the updated multiplayer environment.
  • Updated Tutorial The tutorial has been revised to reflect recent gameplay changes, helping new players understand the updated mechanics.

Thank you for your continued support and feedback! Dive in, explore the new features, and enjoy the refined gameplay experience in this version.


https://1buttonwonder.itch.io/stargrid





https://1buttonwonder.itch.io/stargrid

(2 edits)



Patch Notes

New Features and Improvements

  • Unlock System Update: It's now clearer which blocks aren't unlocked during crafting, and blocks can no longer be crafted until they are properly unlocked. A notification will inform you if you attempt to craft a block you haven't unlocked yet.
  • Tech Point Cost Reduction: All tech point costs have been halved, making progression faster and more accessible.
  • Resource Balancing: Base resources for crafting blocks have been streamlined. Quartz and gold have been made less rare to improve resource availability.
  • Ship Maneuverability: Ships can now turn more easily, enhancing overall responsiveness and control.
  • More Bots Added: Additional bots have been introduced to increase the variety of encounters.

Quality of Life Improvements

  • Simplified Loading: The loading button in the save slot window has been removed. Ships will now load automatically when a save slot is clicked.
  • Fullscreen Mode: The fullscreen button has been re-added for a more immersive experience.

Bug Fixes

  • Crafting Exploit: Fixed an issue where players could rotate and delete blocks in battle, which was unintended behavior.
  • Save Slot Bug: Fixed a bug that allowed for free copying of ships.

Removed Features

  • Building Mode: The building mode has been removed to streamline gameplay and focus on core mechanics.

Enjoy the new improvements, and happy crafting!

(3 edits)

https://1buttonwonder.itch.io/stargrid

DISCORD: https://discord.gg/QRj9gjhj

TRAILER: (OLD Footage)

LIVESTEAM: (Current footage)

Hello Everyone!

I’m excited to share some big updates that have been three weeks in the making! I’ve implemented asynchronous PvP, a persistent inventory and save system, and several other major features that will take your gameplay to the next level. Here’s everything you need to know:

🚀 New Mechanics

  1. Asynchronous PvP
    • You now have five slots to save your fleets of ships. When you queue for battle, one of these fleets will be loaded as your opponent, even if that player isn’t online. The AI will control both your ship and your opponent’s, making battles more accessible.
    • After each match, your fleet’s ranking will be updated using a basic ELO system. You can track your win/loss ratio and see your rank on the new global leaderboards.
  2. Persistent Inventory & Upgrades
    • Your resources and inventory items are now stored securely using Unity Cloud Save, meaning your progress will be preserved between sessions.
    • To make things more balanced, resources are slightly harder to come by. However, rest assured that your items will always be waiting for you.
    • Tech Points: You can now craft Tech Points (replacing circuits from leveling up) to unlock and upgrade blocks and weapons. They’re expensive, but upgrades are persistent and independent of fleet save slots.
  3. Leaderboards & Bots
    • Competing in asynchronous multiplayer will list your fleet on the global leaderboard, with ranks determined by your ELO score.
    • To seed the initial ship pool, I’ve added four AI-controlled bot players (names beginning with “BOT_”), but I hope players will soon fill these slots!

🎨 Visual Enhancements

  • Enhanced bloom effects and more vibrant colors. Feedback is welcome—I'm not an artist, and your input will help!
  • Redesigned lighting and shadows for a more realistic and subtle effect, reducing overly bright areas.
  • Applied bump mapping to most blocks and weapons for added texture detail.
  • Improved resolution of all parallax backgrounds and added a subtle vignette for visual depth.

🖥️ User Interface Upgrades

  • Fixed numerous bugs with overlapping UI elements, ensuring better responsiveness.
  • Refined the color scheme with softer tones and added partial transparency for a cleaner look.
  • Updated and polished icon art for a more cohesive design.

🛠️ Bug Fixes

  • Mauler: Fixed the bug where bullets would be absorbed incorrectly.
  • Laser & Nano Laser: No longer hit invisible blocks.
  • Removed a recursive function that caused slow ship generation and destruction—performance is now significantly improved.
  • Fixed issues with the inventory being inaccessible when creating a new account.
  • Numerous performance optimizations for a smoother experience.

⚖️ Balance Changes

  • Machine Gun:
    • Range reduced from 150 to 100.
    • Damage reduced from 8 to 6.
  • Rocket Launcher: Damage increased from 3 to 4.
  • Missile Launcher: Damage per missile increased from 2 to 3.
  • Nano Laser: Healing increased from 2/sec to 4/sec.

🔍 Known Bugs & Unexpected Behaviors

  • Editing a ship will highlight your save slots with a yellow outline, indicating the active ship being modified. These changes are saved instantly to the cloud, so double-check that you're editing the correct slot!

💬 Community & Feedback

I’ve been a solo developer on this project for nearly four years, and your feedback is invaluable. Please report any bugs or lost items on the Stargrid Community Forums. Join us to show off your fleets, share strategies, or discuss game balance.

Be among the first to share your ideas, and who knows—they might become part of the game!

Happy fleet building and battling! Thanks for your support and for being part of the Stargrid universe.


 

Hello, Stargrid Players,

It's been a while since the last update, and I’m excited to finally share the biggest update yet for Stargrid. This release brings a complete overhaul of the graphics and several core mechanics. I had hoped to release this sooner, but I ran into a few unexpected challenges along the way. Keep in mind, this build is still experimental.

Let’s get into what’s new:

Graphics Overhaul:

I’ve spent a lot of time improving the visual aspects of Stargrid, including:

  • Redesigned shaders for a more polished look.
  • Updated lighting and shadows to improve depth and realism.
  • Reworked post-processing.
  • Added anti-aliasing for smoother visuals.

UI Improvements:

  • The UI has been cleaned up to make navigation easier.
  • Fixed multiple bugs where overlapping UI elements would trigger unintended actions.

New Resource System:

During battles, earning scrap has been replaced with a new resource system. Now, resources collected in battle will go into an inventory that persists across sessions.

Base Resources:

  • Iron
  • Carbon
  • Quartz
  • Gold
  • Copper

Inventory and Crafting:

  • Added an inventory system to store resources, blocks, and weapons. This data is saved between sessions.
  • You can now craft blocks and weapons from raw resources directly within the inventory.
  • Added the ability to disassemble blocks and weapons for a full resource refund.

New Levels:

There are now 7 levels to play, with more planned for future updates. These levels introduce the core mechanics, blocks, and weapons in a more structured way.

  • To complete a level, you’ll need to destroy at least half of the enemy ship’s blocks.
  • If you fail a level or the timer runs out, you can retry.
  • Between levels, you can save up resources, craft new blocks and weapons, and improve your ship for the next challenge.

I’m aware the levels aren’t perfectly balanced yet, but they serve as a foundation for what's coming.

Longer-Term Progression:

One of the main goals with these changes is to introduce a longer-term progression system. While Stargrid attracted players, I felt there wasn’t much to keep them coming back. This update lays the groundwork for more engaging progression across sessions.

Bug Fixes:

I’ve fixed a lot of bugs—really, quite a few—but there are probably still some lurking around. Thanks in advance for your patience!

Tutorial Overhaul:

I’ve also updated the tutorial to reflect the changes to the core mechanics. This update feels like the first step toward creating a "vertical slice" of what Stargrid will become, and it provides a solid framework for future updates.

Thanks for sticking with Stargrid, and I’m looking forward to hearing your thoughts on this new direction!



Small update where I added the first melee weapon, the mauler.

The mauler is attached to a hardpoint like any other weapon.

It provides spinning blades which deal damage on contact.

Did some other bug fixes.

Enjoy!

💡 Got Ideas? I Want to Hear Them!

Reply to this post with any idea you have—whether it's a new block, weapon, or gameplay feature. No suggestion is too big or too small! I’ll be reviewing everything, and your idea just might be the next one to get implemented!

Hello,

I did an update implementing a save & load system.

There's 16 save slots.

Players are able to save/load/delete ships with this system.

This was implemented to reduce building time by letting players load existing ships or bases for ships.

Enjoy!

I did a small update with mostly bug fixes.

* Fixed battle timer getting stuck

* Fixed shields receiving too much damage

* Linking and Range is now persistent between rounds

* Made drones faster

* Fixed a building bug where placing a block over a weapon attached to a hardpoint would not work correct

* Many other small bugs fixed

Enjoy :)

I created a new block, the drone bay, it can be placed on your ship as any other block, it isn't a weapon though.

A drone bay holds 1 drone that takes 5 seconds to launch.

When launched the drone will approach an enemy and take a shot at it.

After firing a shot the drone returns to its respective drone bay.

Have fun!

Thanks again for your feedback!

* Tooltips for the upgrade screen should be fixed.

* Indication when placing the core is fixed, you can cancel placing a core by right clicking.

* I'm not sure what to do with the health bar yet, how it works now is, you have 1000 life over several rounds, whenever the enemy destroys a block from player ships this will go down, when you reach zero you lose. This will probably be replaced by adding a static base structure the players can build upon every round, and has to be destroyed for the other player to win. the damage to a static base structure will be permanent unlike ships which regenerate each round. You will be able to place almost any block on it like you do with ships, one of the exceptions will be no engines. I'm still not decided on this, it's just an idea.

* As for the core mechanics, lots can be done with it, I do prefer being able to split ships in two or more pieces and they work individually, while the engines provide physics based propulsion. However just one block with a weapon seems kinda dumb to be honest :) I'll think about this.

Bug Fixes:

* Fixed enter battle/stop battle button having the wrong text sometimes.

* Fixed visualizing placing the core.

* Fixed placement of player ships after battle, they would sometimes spawn in the same spot.

Added:

* Ship linking, click the link tool below your ship (in build mode) to link the ship to another one, it will try to follow that ship instead of tracking down enemies.

* Range, click the range tool below your ship to set that ship's optimal range.

Released a small update which takes care of most of the issues you were having.


Hopefully I didn't screw up :)

1ButtonWonder.

Glad the fix worked :)

Gameplay:

* Enemies not having cores is due to cores not really being implemented yet, in the way that they are just a block for now and the ship isn't destroyed when the core is. I created the physics systems to be able to shoot off chunks of ships, which i thought was cool, but when a ship is cut in 2, only one side would have the core and be destroyed. I'm still thinking about this, but possibly the idea of cores will be removed, they will just be the ship's starting block to build around.

* the movement abilities of a ship don't matter too much now, I took note of this but don't have a current solution.

UI:

* I'll try to scale the UI with resolution, working in the unity editor the UI feels fine but on higher resolutions this is indeed too small.

* I will make generated ship and cores spawn on top of the mouse if that spot is free.

* disabling or locking a ships rotation should be possible in the build phase.

* This seems to be a bug where no collision was found when placing ships, I will try to fix it.

* The end battle button is a emergency way of ending a battle premature, sometimes just a few chunks of ships are left but the timer still has a way to go. I will create an "inactive timer" which when over a treshold will end the battle premature to avoid this.


Thanks again for your feedback, it is really precious to me! :)


Have fun,

1ButtonWonder.

Small Update:

* Added a short tutorial which tells the player step by step how to play the game.

* Tutorial can be skipped at start.

Hopefully this helps new players get into the game! :)


1ButtonWonder.

I also just released a small new update featuring a tutorial system, it'll tell you step by step what you need to know to start out!

Have fun!

Update 3:

Performance:

* improved performance even more, wil keep working on this cause i want to be able to show huge battles, the bottleneck seems to be my bad scripting, so there is hope :)

Block Tiling:

* Nearby blocks of the same type will use tiling to show a more smooth and interesting surface for ships.

Tooltips:

* Added more tooltips with even more explanation how blocks work and what their stats are, this is influenced by the upgrade system

Bug Fixes:

* Fixed a bug where the copy function didn't receive the correct ship data and failed to complete and still use your scrap.

* Fixed many bugs created by optimizing performance.

* Fixed sounds being too loud, they were being played as 3D but the position was the same on all sounds :)

Possibly Planned:

* Blocks will get a bonus to a specific stat when they have neighbouring blocks of the same type: e.g. a hull block with 4 neighbouring hull blocks would get increased hitpoints.

* Player and Enemy will each have a base to defend in the future, the aim is to take down the enemies base. possibly the base will be a big static ship (without engines)

* Drones, new weapon, drones are single blocks that are propulsion driven and can be equipped with shields/lasers/weapons or even be deadly proximity mines

* A lot of new blocks and weapons will come when the current version stabilizes.


Thanks,

1ButtonWonder.

Hello,

Thanks for your feedback!

I looked into the copy issue and found the possible bug, the data structure of ships was changed and not updated in the copy function.

It should be working correct in this update.

You can create a ship from scratch by pressing the "core" button on the bottom right, you will be able to place down a core, press tab when hovering over the core or use the small hammer button under the ship to start editing the ship, new buttons for each available block will show on the bottom left for you to select and place on the core :) You can also use the upgrade button in the bottom right to open the upgrade window and unlock new blocks or upgrades for blocks.

Hope this helps,

1ButtonWonder.

Yet another update:

Performance improvements:

* Added object pooling for most objects.

* Removed Rigidbodies from bullets.

* Tweaked Physics settings.

Asteroids:

* Asteroids are gone again, they might be implemented again if the ships use better AI.

Upgrades:

* There is an upgrade window now covering 5 tiers of upgrades for every block/weapon.

* Upgrades contains: Damage/Range/Area of effect/Reload Time/Rate of Fire/Repair and shield repair amount/Magazine size

To come:

* I'm planning to make an item system, Items will be chosen out of 3-4 possible items each round. an item wil be attached to a ship and provide unique modification for that ship only.

* Items can have an upside and a downside to create a risk/reward system.

* Many new blocks and weapons will be added when the base problems are solved, mostly performace issues will be fixed first.

Bug Fixes:

* sound playing too loud should be fixed in most cases.

* object pooling was cleaned up and should no longer make random entities :)

* explosion effects should now animate and show for each impact, laser effect is not added yet.

Bugs NOT Fixed:

* Trail renderer of rocket launcher draws large lines sometimes.


Please let me know what you think, tell me what you think would be cool to add and I might add your ideas, I'm eager for feedback on this.


Thanks,

1ButtonWonder.

I did some updates:

New weapons:

* Shotgun: Fires 3 Pellets, short range.

* Rocket Launcher: Fires rockets which speed up towards the target, slight AOE effect.

* Missile Laucnher: Fires a volley of 2 homing missiles, slight AOE effect.

Utility Blocks:

* Battery: Restores power to the most damages shield every second.

Performance:

* Removed shadowcasting for the time being as they seem to have a big performance impact.

* Simplified and improved many functions in C#.

Asteroids:

A few asteroids are spawned between both zones, this is experimental.

Graphic Updates:

* Added Post-Processing effects

    * Bloom

* Spinning planets on the background layer

Balancing:

* A lot, this is not my primary concern but it will grow of more importance later on. (let me know if something is really broken, ..., please!)

Bug fixes:

* Fixed a bug in healing rate of the repair unit.

* Corrected the Physics2D matrix

* Fixed a bug where a laser would hit but not damage a block

Bugs NOT fixed:

* UI sound playing to loud sometimes

* Explosion effects not appearing

* Random lasers out of nowhere :)


I will continue to work on this, I appreciate all feedback on the game, it'll help me a lot.


Thanks,

1ButtonWonder.