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1ButtonWonder

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A member registered May 01, 2023 · View creator page →

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PLAY NOW!

https://1buttonwonder.itch.io/stargrid


About Stargrid:

Stargrid is a top-down sci-fi autobattler where players can craft and build their own ships, battle in space, and conquer the universe. Set in a futuristic world, you'll design ships on a 32x32 grid using a variety of building blocks to create powerful warships. Each ship you build can engage in strategic battles, utilizing your own unique tactics and designs. Score points in live leaderboards as you compete against others to prove your supremacy!

Key Features:

Ship Building Mechanics:

Design your own ships on a 32x32 grid, using various building blocks to create the perfect warship. Customize your ship's shape, size, and functionality to suit your playstyle. From simple designs to intricate, battle-ready machines, the possibilities are endless.

Autobattler Gameplay:

Once your ships are built, they will battle it out in real-time! The strategy and design you put into your ships will determine the outcome of each battle, requiring you to think ahead and create ships that can adapt to various tactical situations.

Crafting Mechanics:

In Stargrid, each battle you participate in rewards you with resources. Use these resources to craft new blocks and weapons for your ships. Upgrade your blocks and weapons to enhance your ship’s performance, making it more durable, powerful, and effective in future battles.

Leaderboards:

Compete against other players in live leaderboards. Earn points and climb the ranks as you battle your way to the top. Show off your skills in crafting and battle tactics and prove that you have what it takes to dominate the Stargrid universe!

PLAY NOW!

https://1buttonwonder.itch.io/stargrid

Hello,

I’m a solo developer who’s been working on this game for over 3 years, and it’s slowly turned into my dream project. During this journey, I’ve been gathering feedback and exploring new ideas, and I’ve been pushing out regular updates. However, I noticed that many new players were getting stuck at the login screen.

Originally, the game used a username/password system, but I quickly realized that wasn’t the best way to bring players in. So, after putting in a lot of time and effort, I’m proud to say I’ve recently implemented a Google login system, hoping to make the experience smoother for new players.

I’d love for you to give it a try and share your thoughts with me! Even constructive feedback, whether positive or negative, is incredibly valuable to me. I’m really excited to share my dream game with you, and I look forward to hearing what you think! 💖

1ButtonWonder.

PLAY NOW!

https://1buttonwonder.itch.io/stargrid

PLAY NOW!

https://1buttonwonder.itch.io/stargrid

About Stargrid:

Stargrid is a top-down sci-fi autobattler where players can craft and build their own ships, battle in space, and conquer the universe. Set in a futuristic world, you'll design ships on a 32x32 grid using a variety of building blocks to create powerful warships. Each ship you build can engage in strategic battles, utilizing your own unique tactics and designs. Score points in live leaderboards as you compete against others to prove your supremacy!

Key Features:

Ship Building Mechanics:

Design your own ships on a 32x32 grid, using various building blocks to create the perfect warship. Customize your ship's shape, size, and functionality to suit your playstyle. From simple designs to intricate, battle-ready machines, the possibilities are endless.

Autobattler Gameplay:

Once your ships are built, they will battle it out in real-time! The strategy and design you put into your ships will determine the outcome of each battle, requiring you to think ahead and create ships that can adapt to various tactical situations.

Crafting Mechanics:

In Stargrid, each battle you participate in rewards you with resources. Use these resources to craft new blocks and weapons for your ships. Upgrade your blocks and weapons to enhance your ship’s performance, making it more durable, powerful, and effective in future battles.

Leaderboards:

Compete against other players in live leaderboards. Earn points and climb the ranks as you battle your way to the top. Show off your skills in crafting and battle tactics and prove that you have what it takes to dominate the Stargrid universe!

PLAY NOW!

https://1buttonwonder.itch.io/stargrid


This was quite good, the controls felt good, the game fits into the theme, I was only able to play solo though, I wasn't a big fan of the music but overall the game was nice! :)

I like how you implemented the theme, it's really good, the controls, however, felt a bit heavy and floaty, I would increase the gravity by a bit and make the character "brake" faster. for 3 days you did very well, keep it up! :)

You did a pretty good job in a short amount of time, some ideas: you could have a color coded house for santa to deliver the right color presents and it would be cool to see both Santa and Krampus on the screen at the same time. Good idea, and maybe you can work on it after the jam, it fits well into the theme too, keep it up! :)

The black and white was a bit too much contrast for me, I can see a good style coming out of this though, the controls were good, I also tried gamepad, I was only able to play solo, I imagine it's way more fun split screen as intented. the music was fitting, I would say pretty good overall considering the 3 day time limit :)

I really liked the atmospheric feeling created by the art/lightning and music, it felt really chill and relax, as for gameplay it was alright, I didn't understand what some upgrades did but I kept fishing for a while so that's a good sign, overall very cozy game for me, good job!

I liked the gameplay, it was well designed. I like the visuals too, I loved the use of the magnet and how it can affect level progression, I'm not a big fan of the music, but the quality was good, overall very well executed, keep it up! :)

Although it wasn't my kind of game, it was well made, I can see this being used as an education game, It was an original take on the theme, well done!

The game is fun to play and fits into the theme real well, visually it looks good and the music and sound effects are well done, I got stuck at the last boss, overall it's very well polished for being made in just 3 days, good job, keep it up! :)

The intro scene was well put together, it took me a while to master the controls, but after that it felt fine, maybe the dark levels could use a background, Some sound effects and music could do a lot to improve the game,  I was surprised to see the level gain color all of the sudden, that was nice, I also tried to speedrun it and ignore enemies, which sometimes works, the level design could improve a bit, but for only 3 days this was put together quite well, good job! I ended up here and didn't know where to go :) 

This played very well, the movement was a bit difficult at times but it was alright, the theme is implemented very well, the music was good, so were the sound effects, the visuals were okay, I think I mostly liked the gameplay with the magnets in this game. Keep up the good work!

I didn't fully know what I should do, I travelled between some scenes and pressed X to let them follow me, but i'm not sure if I was doing it right, the visuals were okay, the music was good and fitting, maybe it would be better with a tutorial, I'm sure there's a lot I've missed, good job for you both!

This was a bit, ..., different, and a good kind of different! First of all the graphic artists did a very good job, I absolutely love this style, I also like the sounds, although some of them like the voices seem to be a bit too loud. as for gameplay, I enjoyed it but I felt like enemies were to quick for me to evade, if I would enter a room with an enemy I lost almost every time, I tried a while to escape but wasn't able to, very good job of your team in general, keep up the good work! :)

Thanks a lot! I learned a lot from making this, glad you enjoyed it! :)

Nice game you made! It reminds me of the first 2 fallout games I used to play, the camera controls were a bit hard, maybe add mouse support for the camera, the music and overall atmosphere were fitting, I like the little particles flying around, the graphics were minimalistic but well executed, I was stuck for a bit trying to shoot an enemy, but i wasn't clicking on the square the enemy was standing, I was clicking the 3d model, you've done a great job as a solo dev for just 3 days, well done! :)

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This was one of the games I wanted to try to finish, cause the gameplay was really good, sadly I got stuck in the screenshotted level, I wasn't sure if I needed to jump the gap, It seems like I couldn't, the graphics and music give it sort of a horror atmosphere, I don't know if i'm describing that right, it was very good overall, Keep up the good work! :) 

btw it didn't lag for me in the browser version, using chrome.


Overall this was a short and fun experience, you followed the theme really well, I like the changing of the music based on polarity, the visuals were okay, for 1 person you did a great job! :)

Hello,

I've played and rated both of your games, I enjoyed both of them :) this is what I made, If you got some time to rate it, that would mean a lot to me :) https://itch.io/jam/wmj2024/rate/3210755

I liked it, the graphics were minimal but good, the music and sfx are relaxing, the gameplay mechanic fits into the theme, although puzzle games aren't really my thing I enjoyed playing a few levels until I got stuck :) Very good job!

Visually it looks very good, it fits into the theme very well too, The explosion sound when an enemy was killed could become a bit too loud when killing a lot of enemies in a short amount of time, the music was very good and fitting, I especially loved the 3d UI, you did a very good job for a single dev :) Keep it up!

It felt like a mini autobattler with a twist that fits into the theme, The music is good and the gameplay is relaxed, just how I like it, I couldn't hear any SFX though, the art style was good, especially since you used no premade assets, Well done!

The game fits into the theme, I'm quite bad at puzzle games so I didn't get very far, it's a interesting gameplay mechanic, I had to get used to it for a while, but it's good, Music and SFX are decent, nice work!

I like the idea of "indirect controls", It was innovative and fits into the theme real well, However I felt I was always a bit too slow to load and shoot the magnet, It's impressive on how many upgrades in the shop you were able to make, the visuals are nice, the music and sound effects are good and it seemd quite polished for being created in under 3 days, your team did really well, good job!

The game was quite polished for being made in only 3 days, the graphics were a bit minimal but that was fine, the gameplay was good but player & enemies going offscreen should be prevented, the music and sfx was nice, I like all the small animations when enemies are hit and so on, Good job! this was my final score:

Nice little game, simple but relaxing, due to my lack of English knowledge I was stuck at the last level, I liked the music, the background and snow particles is well done, the Level selection is nice also, I can see this being used to teach kids English, You did a good job as a single person on a 3 day time limit!

I like the intro, the game also fits into the theme, the gameplay was a bit less, I found it hard to hit with the grenade, the cooldown on the grenade is maybe a bit too long, There seems to be nu music and not many sound effects, The dark & light, shadows was well executed and made the enemies a bit more scarier cause I didn't always knew they were around and where they are, for the novice division you did a great job in just 3 days, it isn't easy, well done!

I like it, at first I used wasd and the "C" and "X" button where hard to reach, then I switched to arrow keys and that was much better, The graphics were good, I especially loved it when I first pressed "X" and the penguin was on top, also the scarf was a nice addition, There seems to be no sound or music however, but I understand it's hard for making this just under 3 days, The game made me think back of some very old skying games I played back on my commodore 64, that's a nice nostalgic feeling, the parallax background and the snow particles make it a bit more immersive, overall your team did a good job, Keep it up! :)

Thanks a lot, I appreciate your feedback, all the best to you too!

The environment was very well made, I also enjoyed the Music and Sound Effects, the gameplay mechanic fits well into the theme, it was very well polished for a game made in 3 days :) Keep up the good work!

It was a good game, I got owned by the second boss though, I'm not very skilled, maybe gamepad support could be nice, the visuals were nice, the music was good, the gameplay was smooth, and it was decently polished. Overall I enjoyed it, good job!

It was fun,

I didn't get very far the first time, but the second time I kept making turrets and survived much longer, maybe add a hotkey to switch between guns, that should improve gameplay, the visuals are okay but I had no Sound Effects or Music. overall a very good job for the short amount of time given, nice! :)

I enjoyed this one, I liked the chill music, the movement mechanics, It's one of the better ones i've tried so far, the visuals are okay too, I wasn't able to get further than level 2 because I'm not good at the game, It might be good to have some checkpoints, I'm not sure :) Good job!

I liked it, the game plays well, the movement is a bit heavy but i got used to it, I smiled when I noticed you could attract and repel multiple bullets, The game follows the theme, it played better on a gamepad, so it's good you added that :) Well done!

I liked the game, I finished it, it's pretty chill to play, it follows the theme very well, the graphics are decent but can use some improvement, for 3 days you did a good job! :)

I like how you implemented the theme, It looks good but I didn't really like the music, I wasn't very good at the game so I got stuck in level 4 I believe, I'm not a big puzzle-game fan but you did a good job!

The idea of the light/dark mechanic was good and fits well into the theme, however I found myself jumping blind to the next invisible platforms cause there was not much variation on the vertical axis. I did enjoy it though, good job! :)

Well, This was an interesting idea, I think your main goal was to have good gameplay that fits into the theme, and you nailed it :) I had fun playing it, with some visual updates this could turn into something more. well done!

I've got a bit stuck on the second room, I didn't know how to change the magnet's poles, but I liked the magnet mechanics once I got the hang of it, it has a retro- and nostalgic visual to it, which I appreciated. Good job!

Nice platformer you made in a short amount of time, the theme fits well, the audio and music are lacking a bit, controller support could be nice, I'm usually a lot better at platformers with controller support. But you did a great job!