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(+1)

This was really impressive! I had to look at the controls in the game description cause they werent in the game itself but the mechanics and physics and level design in this was creative. I actually beat all the levels because it was tricky. Obviously could have used some sounds and art but in the time of the game jam, I think the actual gameplay fun was more important. I liked that I could wall jump off certain colors but not others. Nice job 🤠

(1 edit)

Thank you 

Actually, I had designed the first 4-5 levels as training levels. As you may have noticed, each of the first 4 levels requires a different skill to complete. However, I couldn't manage to set the description text and the portal effects to be visible in the game. Even though they appear in the editor, unfortunately, they don't show up during gameplay.

In fact, if you managed to find  change dimensional button without it being shown, a text saying "Hey, I didn’t teach you that!"  was supposed to appear.

(+1)

That would be funny to see that message. Of the platformers I have tried so far, this has the best "game feel"