When the line turns red, it may snap. Pull out of the water and change position to retry.
ScotchSoftware
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Can you draw in lower resolution as well? I do mostly pixel art-- there may be some interesting ways to mix pixel and higher resolution art together but for the purpose of a game jam it may be better to put together many lower resolution images than a few higher ones. For example a sprite sheet where each sprite is 32x32 or 64x64
For reference, my previous jam submission: https://scotchsoftware.itch.io/
The visuals are pretty basic here but the background music is perfect and I like the concept a lot. I had to creatively position myself to angle the orbs into the safe zone and there was some creative level design to force me to jump around to do it. I like the physics of the orbs too. I'm surprised this doesnt have more attention I think the concept is unique. Nice job 👍
Awesome concept, I love the isometric and 2D combination. It didn't take long for me to figure out the puzzles, but the graphics and music were charming and that's enough to make me finish the game. Super polished, only thing I could maybe say is might be nice to have some more detailed physics on the blocks in the 2D puzzle but not necessary. Really nice job 👍
Probably most polished use of the two dimensions theme, and it felt really weird controlling the player upside down. I plugged in my XBOX controller and it was a lot more enjoyable. Nice level design and I started to get ahang of chaining together the magnet sections towards the end. Overall really nice job super impressive.
First, the art music and gameplay feel are great and super polished. I like the ideas here and the enemy design is good. My only critiques are it feels like the player moves a little slow, I know that's the point of the magnet is to help movement but it also doubles as aiming so Its difficult to evade enemies. I wish I used the magnet more. Lastly, kind of following up on that, the level design is a bit punishing-- there is one or two layouts where the enemies spawn right next to you and almost instakill you if you aren't immediately ready. I ran into this often and only ended up getting to level 5. But overall with just a little balancing, I would want to play this all the way through nice job!! 🤠
I also made a game about magnet fishing, so brilliant idea 🤠
Game was fun, I wish the magnet moved a little faster and the fish slowed you down more because I just plowed through all the fish to the bottom. Other than that I like the idea of the metal detector helping you find the best location for the magnet. Last bit of advice, 270MB for this game is kinda crazy and my laptop fans went crazy when it started, might be some performance issues to check. Nice job though 👍
Great concept. Simple enough that I instantly understood once I started playing but the last level definitely took me a few tries. I ended with 43%!!
A little weird when the magnet was toward the top of the screen and I was trying to angle it without my mouse going off the canvas, but aside from that the game-play was great 🤠
This is definitely the type of game I would play on lunch break back when I was in school.
This was really impressive! I had to look at the controls in the game description cause they werent in the game itself but the mechanics and physics and level design in this was creative. I actually beat all the levels because it was tricky. Obviously could have used some sounds and art but in the time of the game jam, I think the actual gameplay fun was more important. I liked that I could wall jump off certain colors but not others. Nice job 🤠
I liked the platforming mechanics, It seemed like when I was attracting the block so that I could stand on top of it and jump there was some weird physics where it bounced into me and then stopped attracting. I had to jump around for a while to get it moving again. Also it was very punishing to go back to level one when I failed on level three. I think if you added a checkpoint system and fixed some of the glitchiness with the physics this would be great 🤠