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ScotchSoftware
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Very cool concept. The UI was a little unintuitive in the sense it took me some experimentation to figure out certain combinations of upgrades can't go together based on shape, that or it was just super difficult to get them assigned properly-- as well as how the health / energy pools worked. But after I figured that out this was a lot of fun, super good ideas here and looks and sound awesome. My favorite upgrades were the sprint and attack speed bonus. Impressive for a game jam nice job 🤠
I love GameMaker games! This was awesome nice job. I think I made it to the final boss, the scavenger, but I got defeated. There is a small glitch where if you enter the blacksmiths building the herb can be retrieved from the barrel everytime, might want to add a flag to disable that. But all in all super fun game if you ever put more into it i'll try again. Cool monster design also.
Can you draw in lower resolution as well? I do mostly pixel art-- there may be some interesting ways to mix pixel and higher resolution art together but for the purpose of a game jam it may be better to put together many lower resolution images than a few higher ones. For example a sprite sheet where each sprite is 32x32 or 64x64
For reference, my previous jam submission: https://scotchsoftware.itch.io/
The visuals are pretty basic here but the background music is perfect and I like the concept a lot. I had to creatively position myself to angle the orbs into the safe zone and there was some creative level design to force me to jump around to do it. I like the physics of the orbs too. I'm surprised this doesnt have more attention I think the concept is unique. Nice job 👍
Awesome concept, I love the isometric and 2D combination. It didn't take long for me to figure out the puzzles, but the graphics and music were charming and that's enough to make me finish the game. Super polished, only thing I could maybe say is might be nice to have some more detailed physics on the blocks in the 2D puzzle but not necessary. Really nice job 👍
Probably most polished use of the two dimensions theme, and it felt really weird controlling the player upside down. I plugged in my XBOX controller and it was a lot more enjoyable. Nice level design and I started to get ahang of chaining together the magnet sections towards the end. Overall really nice job super impressive.