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(+1)

These sounds are all really cool but I think for a game track the listening experience could be improved if you reduce some of the friction present. 1:33 how it builds and gets cut to build again for example, instead of a hard cut maybe play with some fader effect? Pitch bend, reverb it, eq, something along those lines. Maybe more variation in samples played could be nice too. Arranging these to hit on nicer downbeats or softening the attack on some parts could make it more relaxing to listen to but still give that same sort of chaotic vibe.

(+1)

Thanks for taking the time to give such an extended feedback! Really appreciated! First time into the game track thing, I'm used to making ruff sounds, so I'll take that all into consideration next time. Cheers!