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(1 edit)

I liked what I saw of it, the lack of air control makes for a fun challenge, but had to give up after the 3rd apple. Being frustrating because of difficult gameplay is fine but the slow walking speed to get back to the start feels like wasting the players time, which is a much less fun kind of frustration. It's also slightly unfortunate since I didn't get far enough to see how it fits the limitation (and I imagine a lot of other people will be in the same boat), so can't really judge that.

(+2)

Thanks for the feedback! It can be hard to judge the difficulty of your own game when you get used to playing it, so we should have probably done playtests.