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I have some constructive criticism. But I first want to acknowledge that Basilicata is doing something innovative combining visual novel and board game mechanics. That is a new idea, I have currently not seen anyone else attempt this. I do like the concept of blending these two things, I just also think there is room for improvement. Yet I am aware that with being the first to do something new, it is likely not everything is going to be perfect. However I still wanted share my thoughts.

This paragraph I want to speak directly Basilicata. I am aware the constructive criticism I have would probably require you to redesign part of the game engine or mechanics from the game's start. Given how far you are in development and how much you have already done, I understand this would likely be consider as unreasonable suggestions. So I will both understand and respect if you choose not to implement anything I am about to say here for this game. Yet I still want to share my constructive criticism so maybe they could consider it in a future game. Or the off chance another game developer sees this comment and maybe they will keep in their minds.

My criticism is with the board game aspect. It is the part of the game we have the most interactions with, which makes sense given the game's title. However the board game part to me seems lacking in choices and too dependent on luck. You roll a die, move to the random the number the die rolled, and then your only choice is whether or not you use the spot you landed on. This limits your options and prevents you from trying to strategize. If were wanting to specialize and focuses on a skill, like dexterity or stamina, you can't. You can't make choices trying to focusing on anyone one skill, you are limited to the random number of the single die. I have some suggestions of how this issues could be addressed.

I want to make something clear first. The following suggestions are base on my experience playing physical board games. I have zero idea how hard or easy anything I am about to suggest would be to program for a computer game.

Add more dice: Instead of just one die, roll three dice. And then the player can pick which dice number the want to use. You still keep a random factor of luck, but also would give the player a bit more freedom of choice in what to do with the dice roll.

Add cards: Keep the single die system, but add a deck of movement cards to go with it. They draw four or five cards at the start of the round, and that is all the cards they have for the round. (Unless you wanted to add events were they could gain cards.) The cards add or subtract movement from the die roll. (Or just add if you do not want to deal with subtraction.) The cards randomly drawn have different numbers how many movements they add or subtract. Player rolls the die, and have the choice of do they want to keep the die roll as is, or play one of their cards to change how far they move. Personally I think it might be best if the cards only range from adding or subtracting 1-3, but feel free to disagree with me on that. You still have the random luck factor of the die, added with the random factor of the cards drawn, but the player then has the choice of when to use the cards they were given, and also which card to use. A choice they can ponder with each die roll until they run out of cards.

Replace die with cards: Draw a hand cards with different movement amounts instead of rolling a die. There are a few options how you can do this.

1. They have to use up the current hand cards before they can draw new cards. If the player is smart they will look at their cards and make a plan of what order they play them to land on the spaces they want. Mix strategy with luck as the cards are still random.

2. They draw new hand each turn and pick which card they play. You still have a random luck factor, but again just like with my add more dice suggestion the player has more freedom of choice in the mater.

Beyond that parts of the story aspects I have seen thus far is intriguing. Does make me curious how different stories might end. That criticism I have that is not exactly game board related is the skipping the tutorial, mainly I just wanted a option to skip the tutorial without being a jerk to Mercedes. When I restarted and skip the tutorial I kind of felt playing the tutorial was the only way to be less mean and less of a jerk to Mercedes. There was no point to be that mean just because I did not want to play the tutorial again.

I wish you the best of luck in finishing your game.

I absolutely value constructive feedback more than I value financial support. Thank you for taking the time to share your ideas. To be honest at this point it would be unrealistic to promise that I can even start to make these changes but as you wrote,maybe for a future project they would sure come in under consideration. Thank you again.