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(1 edit) (+6)

Not balanced, I paid attention to the tutorial and varied up my moves a lot but still lost most fights. Also all the expansion stuff seems gated to later progression, which, when I am unable to win fights, makes it basically inaccessible. Needs a balance re-work, and in my opinion, for some of the expansion stuff to be relevant earlier. But there is a lot of content so this is still an impressive release!

(+2)(-1)

Thank you for your input. I rebalanced it in v1.1 so that almost all moves cost less SP to use and the expansion spells now lower the opponent's attack and resistance in addition to what it did before.

The game should be a bit easier now and more enjoyable.

It's always hard for a creator to balance his own game. We tend to think the game is easier than what it really is.

(+1)

Much appreciated! I'll give this new version a spin soon and let you know my thoughts!

(+1)

Try v1.2.

I rebalanced some archetypes so that they have better synergies with their starting moves and I lowered the amount of attack and resistance the opponent can gain when it is early in the fights.

Definitely a lot more balanced following the changes, still challenging but I was winning more fights than I was losing. Thanks for being receptive to feedback!