Very interesting! This kind of game is right up my alley, though against the AI it feels weird. It feels like the second player has an advantage, as approaching the other player is way worse than being approached. If you're the one who comes into range, your opponent gets the first strike which is deadly. The AI just kinda sits back and waits for me to walk into its trap. Thankfully it's dumb and falls for my same cycling 1 trick to boost the rest of my team to 9 easily, but it feels very weird. Even against another human I feel like this game would just stalemate we both sit on either sides of the board doing nothing waiting for the other, there's no real incentive or drive to be an aggressor like that, it seems.
And it's often very difficult to tell what happened during the AI's turn because it all just happens instantly after you make your move. If you attack an AI tower, dealing damage to the tower and potentially yourself (changing two values already and possibly deleting either tower), then the AI instantaneously makes their move, which could be to attack with someone else, swap around their pieces, place down the piece you just defeated, etc. which can be really confusing very quickly. There were a lot of points where even with careful examination I had no idea what even happened in the enemy turn.
Your splash says "Welcome to the ugly landing page of Half-Pipe Mega Star." BTW ;)