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You're very kind to say so lol. The collision with explosions was unintentional, but noticed. Just one of those bugs I never got around to fixing once I got into the swing of things.

It did make me think however, about the chain explosions from old bomberman games. 

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You could get around it by making the particle explosions (if instanciated in worldspac) be on a different layer and turn off collisions  for your projectiles and explosions. Also yeah that was pretty cool that they chained and also had a similiar thought :D

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I think I'll give that a try, because I noticed that some make it through!  I figured that it was something to do with the AOE collider I made for the explosion, but decided to move on before I time sank too hard.  Thank you so much for the feedback and suggestions.