I do like the idea, though it may have been a little too ambitious for a 3-day project. I found the hitboxes could be a little more lenient (I’d find myself punching an enemy, but the hits didn’t connect, and I couldn’t hit anything with the hedgehog grenade), and the cheetah leg just made it difficult not to fall off the platform, but I guess that’s just the consequence of the short development time.
I really do like the aesthetics, though.