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I Finally have both of the basic wearables for both races, I wanted to shoot something but i didn't have enough time to add a new entity into the game so I added collisions with bullets for all the garbage.

wearing the army greens

You can't see the bullet shooting the trash but there is a nice little particle of empty casings and a clip there.

showing empty particles

I'm left with designing / making the menu / HUD for the player and I'm stuck really how I want it to look. I want the hud and menus to blend in as much as possible with the game for immersions sake but for now to make things functional I guess I'm going to make a traditional menu to show what information the player needs to see and work the menu into the game later.  I feel like the cloning machine UI wasn't bad really.


here is the character creation menu


All the info you need for classes and the race is there, I didn't intend on making the clone creation animation look like a shower but.... The main menu / HUD is the focus atm, I'll work on that tomorrow and hopefully have something to show for it. After the Menu / hud I'm going to put the armors in the shop so you can buy them, I have to make another body clothes for when you spawn in and don't have anything so your not naked.  There is so much to do and not much time to do it other then on the weekends. 

I'm putting all the post-alpha release dev blogs in this post, I think daily dev logs in the same post makes more sense. There won't be daily updates (outside of emergency patches updates), however weekly game updates and daily dev logs seems to be the way to go.