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(+1)

I love the art and the game itself looks super professional. The carrion system and level architecture in your game is very reminiscent of Neon White, which if you haven't heard of I highly recommend checking out. That said while your game is good, I personally felt a little overwhelmed playing it the first time with all the systems and enemies packed close together. Neon White lets you cycle between the cards (in your case carrion) to change the active ability, so it doesn't need a different button (or combo e.g. shift + space) for each ability, and enemies are generally placed farther apart which are two things your game could benefit from too.

Man it's a really interesting recommendation. I just watch a gameplay video of it. We are going to dl and try it out. Thanks!!

Yeah we were more inspired by doom than neon white :D Reap & Tear you know the drill :p 

But yeah I feel you, those are a load of mecanics right at the start. Like there   should be a level to introduce a new mecanic at a time. You have good ideas. :)