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This was my first game jam and it was so fun! I probably learned more in the one weekend than I did in a whole month of messing with Godot. It's helpful to have some constraints to focus what you need to learn and then implement. Super impressed with what some people have managed to create in a long weekend.

Some things I think I did well:

  • Ordering the functionality and implementing what was most important first. My game only has 3 levels but everything works including leaderboard which was tricky!
  • Sticking with my core gameplay mechanics and not trying to add too many different things
  • Reusable assets

Could have done better:

  • brainstorm more ideas
  • Add sound
  • recruit some play testers to give feedback in the middle of development