Super fun game, great job! The music and art were very cool and I like the style of the game.
I was a little confused about the coin producers. I initially thought they dropped mines and was confused why they disappeared lol
Fun implementation of the 1 button constraint! It was a lot of fun to play. I really liked the art and music!
The only piece of constructive feedback I have is to investigate coyote timing. If it was included in the game the timing was too short.
The pencil drawing the line was cool. I thought it was going to give me more platforms to jump off of which would have been an interesting mechanic but was cool for the immersion too! Great job!
I love this! The spinner selector was a really creative way to place buildings (and operate menus) while only having access to the one button. The art in the game is really good but also the tutorial that looks like was written in paint is just charming and funny. I was laughing the whole time I was playing this game.
My only negative feed back is the sound was super loud right away. Maybe have that start lower and then create a settings menu to adjust.
Well done!
This was a creative use of one button to make a game that is quite sophisticated. I played the first couple of levels and it is a hard game but lots of fun. It feels more like a puzzle game than a platformer in the sense that it seems like the level design is more about planning out your route first and then trying to execute it.
The art and sound are fantastic and really add the polish to this game.
I don't have a ton of constructive feedback cause this was really well done. I think having a few simpler levels to start as "tutorial" type that show the player the abilities of their character could be nice. For example I didn't realize immediately that any wall reset my double jump. Super great game overall!
Fun game for the 1 button! Here is some feedback to help you in the future:
Pros:
-The art is really well done! The background especially gives a feeling of depth to the game despite it being 2D.
-The game is challenging but actually a lot of fun. The way you implemented the high score mechanic was great, would be cool to add a leaderboard in the future but I liked that it saved my score so I could keep trying.
Improves:
-Adding some sound would great. Even just a jump sound would immediately make the game more immersive, but also some country-western music in the background would be nice.
-The arc followed by the cowboy just felt a little off. I would refine that a bit. Almost felt like he came down to quickly and didn't have enough float.
-For the use control I felt that it was a little weird to have the space bar "release" be when the jump event occurred.
Great game for the jam!
I just wanted to say thank you for all of the feedback. This was only my second game jam and I'm learning a lot but detailed feedback like this is invaluable. BTW enemies did make the player lose coins but I understand why you probably missed it lol I think a major area I need to improve is providing information/feedback to the player.
Thank you again!
The core concept of this game is great and honestly made me want to just keep continue playing. I found that I was getting caught on the edges of things and the movement didn't quite feel like I was pushing around a shopping cart. I say these things because with a small amount of polishing and maybe a couple more levels I would pay money for this. Great job!
This was my first game jam and it was so fun! I probably learned more in the one weekend than I did in a whole month of messing with Godot. It's helpful to have some constraints to focus what you need to learn and then implement. Super impressed with what some people have managed to create in a long weekend.
Some things I think I did well:
Could have done better: