Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's okay, but there's some details that make it really annoying.

First, give destructible walls a different texture. Especially if you're going to make it so you can't just hold the fire button. You have to keep rapidly pressing that through the whole game because you never know what walls are destructible.

Second, give the wall jump some coyote time. Or do something to make it easier to double jump after wall jumping. That final jump was frustratingly difficult. It felt like I got it right a bunch of times, but I mysteriously had no double jump. 

(5 edits)

I agree it's a bit unpolished in some spots. I'm hoping to make a more fully fleshed-out version sometime that adds and refines a lot of things. As it is, I had to cram like crazy to fit the whole thing in 1 kilobyte.  That's less than 1% the size of the original NES Metroid. Those are good points, though, I'll see if I can free up enough space to tweak them.

Uploaded a new version, managed to fix some of the wall jump inconsistencies and made the destructible blocks look (very slightly) different.