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DanielLC

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A member registered Dec 30, 2020 · View creator page →

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How do I reset? I took damage, so I already lost the no-damage run, but the game doesn't know about it yet.

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Add something for total damage taken. That will make it more satisfying when you do a no-damage run. And sake it say how much of the available data you collected, so you can see if you 100% that too.

I accidentally touched a door before getting the last collectable, and it took me to the next level. I tried hitting m to find the level select and restart the level, but it just took me to the first level.

The part of the game I played was good. It sure would have been nice to be able to play all of it.

In the future, make sure you have a level select or at least some way to save your spot. And doors shouldn't be worse than dying. Make it so if you don't have all the collectables, you have to press a certain button to go through.

I found the perfect combo. If you get the upgrade that runs based on overclock stacks, and overclock yourself then run that, then have it overclock you, you can easily get into the level of hundreds of overclocks. And you can also have it attack inside there, so even with a normal ping you'll be dealing massive damage to anything anywhere near you.

Boosting overclocks does nothing. Overclocking deals damage which it doesn't say it does (I was hoping boosting still worked on enemies, so I had a setup to hit one enemy, overclock them, and then do all the attacks from them while boosting their overclock.)

It's really annoying when I come up with a perfect combo that should obliterate everything, and then it's super weak and I have no idea why.

Make it so up lets you jump. Beyond that, dimensional shifts are a bit slow, and more levels would be nice. Maybe add some kind of enemy you have to sneak past. Kind of reminds me of Eversion.

Holding is better, but it's still annoying to have to hold it the whole time. I think it would be better to make it so you hold down to stop shooting. At least have an autofire button.

You have to constantly click, which is annoying. I'd just make it so you constantly shoot and you just need to hold the direction. And the enemies take forever to kill.

Make it so you can queue up getting things you're already maxed on while paused. That way you can easily pause and queue up stuff including food, water, and air over and over and leave it running for a while.

How do you get the max score? Clearing everything on the board doesn't do it.

I really like how sometimes when you get close to those explosive enemies, this red ring appears so you know you need to get out of the way or you'll die. It would be even more fun if they always did that. Or at least there was some way to tell if you'd get a warning. Approaching them could either be a way to bait them into exploding without having to deal tons of damage to them, or it can be instant death, and if there's a way to tell which I haven't found it.

Overclock doesn't seem to be working on damage in range.

A simple way to solve the issue of overlapping wires is to make it so when there's multiple inputs/outputs, the wire goes out a different distance on each one.

It would be nice if when you get tons of bullets and such on screen, it would automatically reduce the graphics to make the game keep running smoothly.

It's neat. I really wish the programs wouldn't sometimes fail with no explanation. I had an awesome one set up to overclock a bunch of robots, overclock anything near any overclocked ones, and also have them attack nearby ones. But it didn't work. I ended up almost winning and I think I could have if I hadn't had to fiddle around with it and check if it works while under attack.

Also, it feels overly reliant on RNG. You can't win in the higher difficulties without a few powerful nodes that you might just not get.

It feels badly balanced. It's slow at the beginning, then absurdly fast, and then slow.

I can't just walk through the door without beating the level, even though that seems like it's supposed to be the point of the game. It said I won, but I was supposed to find my own purpose, and I just did what the game told me to.

Is there a way to spare the king slime? I guess you could just quit the game, but I want to see an ending.

It's okay, but there's some details that make it really annoying.

First, give destructible walls a different texture. Especially if you're going to make it so you can't just hold the fire button. You have to keep rapidly pressing that through the whole game because you never know what walls are destructible.

Second, give the wall jump some coyote time. Or do something to make it easier to double jump after wall jumping. That final jump was frustratingly difficult. It felt like I got it right a bunch of times, but I mysteriously had no double jump. 

Make sure to keep coolant levels in line. You can press up and down next to the wheel on the right to change it. At first, it shows you the level there. But after a while it fails and you have to open the can thing on the left to see it.

If you don't change it, I recommend renaming it to "max". When I was getting close to infinity food for the first time, I moved everyone into food production, expecting that once I reached it I wouldn't have to worry about food again.

But I prefer the idea that reaching infinity means you actually have infinite and don't need to worry about it anymore. Also, I was expecting that each successive resource would take more, instead of all of them being a quintillion. That might be interesting, though it means that you'll spend a while with the game getting simpler and simpler, which is usually the opposite of what you want.

I got stuck inside the rectangle box after restarting. It would keep clipping into the ground. At one point I escaped the box from everything moving around, but couldn't go anywhere.

Hit the red button, then fall on the fruit.

It's nice, but as one of the 90% of the population that's right handed, it's annoying that the game wasn't made to accomodate my disability. Please make it so arrow keys work as well as wasd. Or at least make it be part of some kind of fakeout like in Depict One.

You can? I missed that. It still would be nice if it was jump when not in a bubble. I've died several times by trying to slow down falling by holding jump, but hitting it too late and jumping out of a bubble.

Why do zombies have X-ray vision!?

It's good, but it would be better if you could press up (or w) to jump. I don't mind having space work for jumping too, but the obvious way to go up is to press up. There's no reason it shouldn't work.

It would be nice if you added a button to click all the mines you have flagged up to the current safe value.

My factory doesn't seem to be working right. I had spears draining at 1/s, even though nothing uses spears. It might have to do with my mouse acting up and sometimes double clicking. Maybe it's accidentally producing negative of some stuff?

How do you get more clones? I have one, but the only way I can find to see more involves already having 20 clones. I have space for clones, but I don't know how to actually get them.

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Interesting game. The text wasn't displaying for me for some reason. One thing I recommend changing is making it clear what bullets you'd parry while you move. It sucks to be hit by a bullet you thought you were parrying. Also, I'd make it so passing bullets also lets you parry them, instead of just having to end on that tile.

"Knowing when to use your knives is key to mastering the game." I didn't even know I had knives and still won on my first try.

It's annoying to have to replay the old levels to get to the later levels. I recommend either randomizing stuff so the earlier levels stay interesting and make it a Roguelike, or make it so you can save and you don't have to replay a whole bunch that you're bored of just to get another shot at a later room.

Neat game, but that arena you go to after you die is too easy. I ended up dying really quickly on my first two tries, but getting so many coins there that on my third try I bought almost everything and was practically invincible.

One problem I ran into is that you click to use the bow, but you also can click to select upgrades, so sometimes you try to shoot but accidentally pick an upgrade you don't want. I recommend making it wait half a second before it accepts clicking the mouse to choose your upgrade. Also, I notice the best strategy is to pick one weapon and stick with it. The different upgrades for a single weapon help each other, but upgrading different weapons doesn't.

Pressing up should make you go up. Pressing space can also make you go up, but up definitely should.

At first I thought hitting enter was supposed to be a timing thing, but apparently you can just hold it. Having it this way, it doesn't really add to the skill. It just makes controls more awkward. If it's not supposed to be part of the skill, I recommend getting rid of the control entirely and if you push against a wall and you're not moving up, it automatically hooks. And I'd make pressing the opposite direction automatically jump. Down could be fall, or just slide down.

I was expecting that after you get the hook sword, you'd get sent back again and have more stuff you can do. Maybe add that if you want to add more to the game with other monsters to help.

I think it would be better if it's hold the mouse button to stop shooting. Most of the time you want to shoot.

I can't hit the button on a pedestal. Also, it took me forever to realize you have to have your mouse over something while you press e to pick it up. If at all possible, I recommend just making it float in front of you and having e pick it up or put it down

Up should jump. There's nothing wrong with also making space jump, but if you press a direction, you should go in that direction. Also, at one point I died because it started a cutscene mid-air. Make it so you have to be on the ground for cutscenes, or at least pause everything.

I have the same problem, with a population of 600M.