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Sorry for the late response, I dont often go onto Itch.io so I dont often check my messages and responses on here.

You're right, my apologies.

This is a recent problem caused by the new update overhauling the map and countless models, including the signposts.

At the time this response was made, I would have said that the issue probably would have been just because of the fact the 0.8.0 builds were experimental at the time, but the final 0.8.0 build was released the day after and there are still issues. The signs are more correct than they were, but Im noticing that a lot of them are now unlabeled, which will continue to cause issues. If you dont use the sv.target feature like me, I would recommend having an external map on you so that you have a fair idea of where you are.

Again, this is a problem caused by a *massive* overhaul to the game, so its not just negligence on the part of the devs. This recent version has added significantly more than was usual for a single update, so issues like this are bound to pop up and will likely be ironed out next update.

The following is(at least what I think is) the same signpost, just in the final 0.8.0 build, just to highlight the *new* issues.    


yeah, while the latest version is still way better than the test build, i don't think it's really polished that well, i don't know why they are likely working on a bigger update when the current version isn't fully patched
road signs have always been a terrible way for navigation, even if they functioned they'd be super confusing
the game is set in the middle of the woods so it's more designed on the use of landmarks rather than signs that tell you where everything is, the road signs to me are nothing but for immersion