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(1 edit)

First thing first, since I'm trying a different artistic technique for each game (pixel art, 2D, symbols, etc..) this time I was planning on use Voxels.

When the theme came out we started planning and making a game about a crow that flies around looking for shinny scraps. But after 3 hours of making it, we decided to stop and rethink everything X'D


The openworld idea was too much, and I wasn't feeling comfortable with voxels, my friend was struggling trying to make the flying mechanics. Nah! Terrible idea, next!

So we thought replacing the crow with a robot floating on space and at the end we removed the space for closed rooms. Instead of Voxels I changed to low poly and this time felt way more suitable for the Jam deadline.


And honestly, I'm happy with the results, I don't think the crow idea could be that good and the game we got has also room for improvement.  

I enjoyed animating the robot arms so it looks more alive and making it turn and twist on the air so it feels like floating.

A bit annoyed because Godot's tilegrid caused some illumination problems and we could probably do a more nice looking credits screen, but beside that I'm really happy with the results.