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Marcopole

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A member registered Jul 13, 2018 · View creator page →

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I think I can get a better time, I did some mistakes :')

Reminds me of Rumble, the VR earth bending game where you get onto the rocks to fly, I like it :D

No need to understand, just punch everything! >:3

Okay, now seriously, there's a "how to play" button on the menu that explains the mechanics

I LOVED that one! amazing concept, amazing mechanics...
I'm not sure if I did the level 4 properly, I put all thinks together, caused a cycle of dying and changing souls so fast that ended up with me being the platform, not sure if that was the correct way to do it XD

Thanks, I pressed a few times and finally was able to play :D

I tried to speedrun it!

Lovely artsrtyle! Game is a bit short, actually... let's speedrun it!

Does this game have an end or winning condition? I used all tower slots and reached wave 30 with 5000 eyes without anything to puchase with them, and the waves just keep coming...
Why don't they let me alone!? Oh wait! now the title makes sense XD

The fact that the bullets of your own defenses can hurt you makes so much sense and weird not seein that on other tower defenses :o

I opened the game but I only see a rotating cube with the texture of the cover.

Tried to press all keys on ketboard or click everywhere but coudn't play the game, Am I missing something? 😥

Should be a play button or something that I don't see because the resolution of my screen?

The music of undertale is ringing on my head when playing this XD

"press alt + F4  to exit" you evil XD

really cool game! I felt so smart when I used the bridge to move the player to the key, and then so stupid when realized that is the key what I have to move

I was wondering what happens when the yellow bar empties... it just grows to the other way.

I feel like I was pranked XD

agreed, we initially wanted to do different levels so the start wasn't that hard and players could slowly catch the mechanics, but we were running out of time XD

Also thanks! I'm glad this time we were a bigger team so I was able to spend more time on artwork :D

yeah, initially we wanted to make the difficulty progressive (introducing one organ every level) and the stomach and brain were supposed to be the hard ones.

But at the end we were running out of time and made one single level with all the organs, so it's like starting a game for the last hardest level 😅

Nice concept, it could make for a good mobile game.

I managed to conquer all units but got no win screen, not sure if cuz it bugged

I really like the ambience, makes a great game.

The walking took a long ride to go side to side on the cave, my biggest fear was to have to start again so didn't wanted to see what was on the skull XD

I was on the "?" but didn't found anything there :(

thats cute :D 

But a bit anoying the big texts on the screen

I like the art, but I think I didn't understood the gameplay 😥

I understood that all items became alive during night, so all you pick up during the day won't attack you later.
But didn't managed to understand how to use the shop or how to defend myself when surrounded

Loved the game, the level 9 reminded me to the kind of tricks that happen on Baba is you :D

The game is so complete! World generation, different attacks, diferent forms.

Impressive that everything was made by yourself in such a short time, music, art, gameplay...

You're really skilled!

I would also like to learn to make my own music for my games, but honestly even when I go with a team don't have enought time to record normal sounds cuz I spend way too much time on the art XD

I hear the screams, the people screaming, the sound of perish, THE FEAR...

But I need food, I must consume them!

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The best strategy seems to be: not eating humans.

After the first house spawns, the rest of the houses spawn in no time and your screen gets filled with a human colony XD

Impresive game! A shooter where you alive thinks instead of unaliving them! XD

As personal challenge, I tried to complete the game wihout sneezing on anything which make it more challenging,

The fact that the fish is not a simple shape but a long shape that easily bounces is diabolical! XD

Took me a while to cach onto the mechanics, also funny touch the sign that says "help me, I was turned into a sign displaying this" for the Everything is alive theme

Cute lil' game, managed to reach a score of 350
Its hard to get the ingredients where they all hide behind the witch XD

Sad to see you ran out of time, but good to hear you learned a lot experimenting.

Hope you can aply this new knowledge on your next Jam :D

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A bit confusing with the 45 degrees rotation, I got confused a few times pressing left when trying to go "down" (bottom left). Might would be less confusing if wasn't exactly 45 but 30 degrees instead for example having a clear "up" and "down".

Or maybe using a key formation of diagonals like "Q W A S" so botom-left goes bottom left, that would be great!
Any plans of upgrading the game after Jam ends?

Cool game! Being a tower defense I missed having a "x2 speed" button, but quite neat result for a short time game Jam :D

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A Godot Game  usually have more files than an exe, I think you forgot to add the files to the zip 😥

EDIT:
Was able to play after the correction, cute small platformer :D

Nice game! I remember one of my team also wanted to do something with the idea of "Poltergeist aliving things", and its cool that you guys came up with a simliar idea.

I got a few physics bugs where the furniture suddenly noclips the ground and falls to the olivion, but I really liked the concept. Simple game, entretaining with several tools (furniture shapes) for the player to use

I feel like the cooldown is a bit too much, but I love how chaotic the concept is. Would like to try it again with a bit less of cooldown :D

Really promising project and really neat result for a solo dev that started late on the jam, quite impressed!

Sorry for the late reply, wanted to test it on a virtual machine or a booted usb to make sure the linux export was working fine but haven't found time to do it.
(and servers are down right now...)
Hope it works fine 😥

http://download.mabl.icu/SteamCarriersLinux.zip

we can't add a linux version cuz submisions are closed, but we can export you a Linux version so you can run it ;)

No PNCs on the game, I noticed on the dashboard people was a bit lost and joined the game to guide them... but hard to explain game mechanics without direct comunication 😅
Hope you liked what you seen so far!

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I know that feeling, on my very first Jam when I did StarV3, my team also put a lot of effort but the programmer disappeared at middle jam.

He appeared on last moment, acted quite bad with the rest of the team, published the game lazily unpolished and don't even added us as authors on the Itch.io page.

So the game have, pretty pixel graphics but all bury, handmade interfaces but all buggy and half of the sound library missing.


It was still a great experience since even if the programmer failed us on making during a week a extremely simple game that anyone could do on a day following a tutorial, the rest of the team enjoyed making assets together and I got deeper into GameJams.

Check my creator page, you will see all cool games that I released after that 👌🏼✨

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First thing first, since I'm trying a different artistic technique for each game (pixel art, 2D, symbols, etc..) this time I was planning on use Voxels.

When the theme came out we started planning and making a game about a crow that flies around looking for shinny scraps. But after 3 hours of making it, we decided to stop and rethink everything X'D


The openworld idea was too much, and I wasn't feeling comfortable with voxels, my friend was struggling trying to make the flying mechanics. Nah! Terrible idea, next!

So we thought replacing the crow with a robot floating on space and at the end we removed the space for closed rooms. Instead of Voxels I changed to low poly and this time felt way more suitable for the Jam deadline.


And honestly, I'm happy with the results, I don't think the crow idea could be that good and the game we got has also room for improvement.  

I enjoyed animating the robot arms so it looks more alive and making it turn and twist on the air so it feels like floating.

A bit annoyed because Godot's tilegrid caused some illumination problems and we could probably do a more nice looking credits screen, but beside that I'm really happy with the results.

Hi! I joined the Jam with a friend and we did TrashyRockets 

https://itch.io/jam/speedjam6/rate/3008424

I was going solo on my last Jams, so I'm happy that I could team up this time, made it more enjoyable ^-^

Thanks!

I usually didn't have much time for the artistic part for always going solo Dev, but since I joined this one with a friend y could spend more time on making animations look good °^°