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I agree with the other reviews, having the time just tick down turns the gameplay into rating the success probability, hit a button quickly, rinse and repeat. I even did not wait for the newspaper animation to finish and tried to advance as quickly as possible and still had just 6 days left or so until I awoke C'thulhu. I don't know the mechanics, is there a required number of successful actions? Or must a certain amount of time have passed?

The game would be much more accessible if there was a terror meter and the days remaining would only reduce after each action you take. To increase the level of strategy add more mechanics to the game. I can think of for example having different ratings for each event:

  1. complexity: influencing more complex events needs more effort
  2. likelihood of success: you can keep that
  3. scale: how much terror a successful intervention yields

Then for each event the player can chose how much time your cult should spend influencing the flow of events. The more power you already have the more effort you can spend per day, yielding in a greater success probability. But the more effort you spend, the fewer events can be influenced before time is over.

We uploaded a new version that has 2 difficulties - the normal difficulty doesn’t have that helper so you have to read the newspaper titles and take the location into account as well. There were some other changes (including audio) so we would be happy if you tried it again and let us know what you think.

Other changes (the ones already made and future plans as well) are listed in the dev log and if all goes well, we will continue to develop this game. Influencing larger events that take more cult power and longer time is the next (big) step.