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(+1)

if the text is not respecting the resolution its possible I am rendering text on the scaled up version instead of the true size. but I am trying to render everything to a 160px x 144px image then rendering the image to the upscaled camera so unless I set the UI target to the wrong camera render it should be respecting it. The default camera should be the low res so unless I accidently manually set it it should be rendering to the true resolution and then just upscaling to the higher res

yeah that’s the only weird thing I noticed to be honest and it doesn’t really affect the gameplay much (unlike sub-pixel moving of sprites I saw on some entries) - I consider it an innocent bug