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carbonacat

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A member registered Sep 02, 2018 · View creator page →

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quite fun, straightforward and a clever usage of the “powder” mechanics! great work!!

quite nervous !! I love the cute graphics, and the gameplay is quite easy to understand and clever. As someone said it’s well polished! great job !!

what an amazing game!! definitely following the gameboy spirit. The gameplay is pretty cool and innovative, reminescent of the zelda games on gameboy but with its own identity. Loved the music too and the sfx are top notch too!

great job!!

Very cute, very cozy! Love the soft colors and ambiance.

I wish there were more clients and recipes, but it’s a good starting game for showing the basic stuff.

  • The UI is efficient most of the time, with a few misses (like how the “CRAFT” button would benefit from being disabled if there were a lack of ingredients, and showing the cost of crafting x2/x3 etc) that can be ironed out.
  • It feels a bit empty (which some people might enjoy), which is a bit accentuated by the fact that music is turned off by default.
  • I loved the alchemy animation (but I’m a sucker for this kind of devices)! It also has a tiny bit of variation which is nice
  • I like that there is the delay of expedition when sending stuff to clients!

A very nice game overall that would merit some more works (especially content-wise) imho; great job!

yeah that’s the only weird thing I noticed to be honest and it doesn’t really affect the gameplay much (unlike sub-pixel moving of sprites I saw on some entries) - I consider it an innocent bug

Pretty cool!! I’ll try to finish it whenever I got more time, it’s straightforward and seems like it could run on a gameboy!

Appreciating the extra of choosing a costume - and the fact it saves it whenever you relaunch the game!

(I think the coin counter isn’t respecting the resolution properly but I’m too lazy to properly check)

Good work!

gameplay is a a bit too hard for me, but interesting concept anyway! visuals and audio are pretty good and in the spirit of the gameboy, good job!!

One of my top-3 games so far!! neat realisation, fun puzzles and quite the original gameplay mechanic of throwing the corpse away :D

The music and the SFX are great and the palette is good too

Excellent work!!!

an angry crane game where you consume the items! I guess it is unfinished, but it looks promising! I wonder how different would have been the 6 levels (I’m not sure how you can get the game over screen tho XD I feel like I’m missing contents!)

woaw !! thanks for the long review and for the kind words <3

that damn sprite static bug XD Some of the clipping is due to me being a total beginner with gb studio I guess!

I’m glad I did partake into this jam just for your review alone :D

well it’s the original gameboy’s shades of green XD thanks !

thanks a lot :D

yeah unfortunately the game is not finished at all, and this weird glitch bug too that kept happening randomly (most likely this is because an actor isn’t playing the right animation and it breaks the whole game) I shall try to make a better version of it because I couldn’t express my ideas properly!!

thanks for testing it in any case, much appreciated!!

hehe thanks :D (thankfully GBStudio made that possible!!)

This is the best game I’ve played so far!!

the music, the gameplay, the design, all of them are top-notch and really reminiscent of the gameboy area!! I loved moving around that ghost with their various abilities, and the boss was nice too!!

congratulation for the great work!!

ah, I guess if I insisted more I’d have won XD

thank you for the entry :D

Cool cozy game! it’d be quite original on the GB, a simple and gentle enough to be targeted to children :D Love the witch too!

great job!!

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Ahhhhh I love the idea!! + it’s a CAT. both death and alive <3

Amazing graphics too!! I hope you’ll make it go further!!

yeah I did that (I love how the ghost damages the snails so quickly) but I’m not sure if it hit and after 5 minutes of doing the same thing I abandoned (I have so many entries to review unfortunately T_T)

great job, again!!!

thanks for reviewing it!! sorry it’s actually not finished properly.

you’ve done it all haha thanks for playing it through!!

I wish I have had the time to finish it up properly before the jam ended! I started coding with gbstudio with this jam and I went too optimistic on the features I could implement XD

Interesting concept! It reminds me of some puzzles in the Zelda games and others. Spooky-cute!

A fun match-3 game! a shame you cannot go above 999 :D

It looks good, plays well! I couldn’t beat the boss, maybe it’s a bug but maybe I couldn’t figure out why! Gotta love the spooky-silly context too hehe

In any case, great job!! that’d have been a great game to have back the days!

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I love how goofy the bat is!

gameplay is a bit rough (and I’m not sure if the melee attack actually damages enemies but it sure heals!) but it’s interesting nonetheless

Ah, I missed a single object - which seems to be the case of most people haha.

I had a fun time! the camera is a bit buggy at times (going through things, or having this weird reverse behavior) but nothing too bad.

Good old sokoban! don’t let that prisoner escape, she’ll mess everything she touches haha

nice work!

woaw, amazing implementation of the theme! I definitely could see this entry becoming a full blown game - it got the vibe to do so.

Kind of silly, but the good kind of silly, and who doesn’t love to stack piles of trucks, cars and other vehicles haha

good work!

A cute reinvention of Plants vs Zombies!

I wish it would be possible to replace the burned out burn out tree but I guess that’s on purpose that you cannot do that hehe

Interesting game! its main weakness is how slow it can get, that aside, I had a lot of fun with it and I find the “tiny world” tiling very clever too!!

great job!

a real shame you cannot really play this game when you don’t understand chinese, it seemed incredible and well polished!

Very cute -plainly adorable- and the gameplay feels smooth!!

I wish they were a save since I got soft locked by making the human vanish on the leaf boat and I didn’t have the strength (and time tbh) to redo it all

great work!!

ah, making a mess of cable the game!

definitely can make you crazy. Love the style and how polished that entry is!

incredible experience! I really loved that narrative going on, and the whole bloomy visuals. It gets hard to gather the last one since you have to release at the right count (I think) but it’s very satisfying!! Excellent work!

Quite fun! the music is very nice too and the visuals do perfectly their job, great work!!

I ended up getting stuck in the level with a large jump because I couldn’t figure out when to dash, and it got boring to try each time while having to redo the path (but I’m sure some people will love that)

an interesting take on the subject, with little stories here and there. I love the stare of Anubis after each “measurement”!

(BTW people you might need to go to the options and bind the “Interact” key because it was not in my case!)

A fun, well polished puzzle game! its only weakness is that I had to read the description to understand why it fit the theme, but my brain might need a couple of these robots to fix some unmade wirings there :P

good job!!

thanks a lot for the nice words, sorry I just noticed forgot to show the water in the spikes haaaa

I’ll work more on it, got inspired by the comment here and there haha

thanks again!!

haha thanks!

to be true it really is 2 circles with fixed sprites that have positions relative to the size of their circle - think of it as an Mr Potato Head except the potato is a balloon. I did spend some (too much) time to make it look proper