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carbonacat

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A member registered Sep 02, 2018 · View creator page →

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Overscoped game!

I really wish there were more, but again this is a short jam.

For the few I saw, I like the general mood, very nice graphics, which leaves me craving for more so hopefully it’ll flesh out into a very nice something!!

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omg, I managed to make 3041 by using the Storm Cloud, Big Fire Ball, 2 3-Sparks and a Shield XD it was so hard, the enemies got so big and they were so numerous the game reached something like 2 FPS Doing large circles helped a lot killing enemies and gathering points, but at the end I just ran in front of my trying to wear the tailing enemies

it’s quite intense!!

Also I tried earlier and it took lot of time to load, so I did something else instead and when I went back it was showing “You died” without any mean to reload the game other by reloading the page XD

Gotta love combining powers!! I think it’s hard to fully appreciate them because enemies grow slightly too quickly, so when you got something that’s supposed to be powerful, the enemies already got so many HPs it isn’t anymore - so defensive (repulsive things and shields) and paralyzing (electricity) stuff are quite useful in the “late game”

Great job!!!

Very short but enjoyable nonetheless! And it’s somehow covering both of the themes which is always nice

(man, the size of these chicken drums make me crazy)

Quite good!! it’s a shame my brain is fried and I can’t stay focused long enough to deduce all the rules. Gotta love the audio part, and I enjoyed the game - I’ll try to complete it later when I’m fresh again!! great job!!

A pretty classic clicker fitting the theme! it’s missing a bit of the UI you’d expect to find in such a game (such as the cost, current level of facilities, etc) but it’s a good start! and it’s cute too!

I expected the minotaurus because of the title and I was wary to the point I turned my back to the portal before going in XD and I just read it wasn’t included

gotta love the visual effects!! I like that you can kind of see through walls.

Otherwise labyrinth games ain’t much my thing and walking with almost no variation of the walls makes it kind of boring after some while; I guess if the minotaurus was indeed in the labyrinth it’d have spiced up quite the walk

good job nonetheless :D

I guess I didn’t see that one! Well someone else will take up to the task I guess :P again great work!!

Woaw, it’s very trippy and I’m not even sure of everything that is happening but it’s quite the experience!! I enjoyed it and I’m sure there are ways to enjoy it even more 👀

Definitely the most creative and weird entry I saw until now XD

I don’t understand what’s happening and the game is lagging so much I’m not sure what I’m making. It seemed to look cool tho

Quite fun!! what’s best than kidnapping some farmer’s cow to feed our extraterrestrial alien species.

Upgrades are a nice thing to have. Visuals do their job properly!!

I eventually got stuck because I tried to spook all cows and I couldn’t autopilot my way out for some reason so I had to let myself be autopsied I guess.

Great job!!

Ah, a decrypting game!! why haven’t I had that idea … Quite the fun game! Definitely on the puzzle side. Fortunately since this is an alpha version, my PC didn’t explode as that fishy Markie said. I enjoyed it!

  • The web version is indeed broken (extremely easy “Where’s Waldo”)
  • The music kind of reminds me of dragon ball on nes
  • I’m a bit confused on when I should press Space and when I should click
  • Presentation is good!

great work!!

An actual introduction cutscene, quite cool! The game has a cute overall feeling despite the impeding doom looming on the planet. The controls feel OK, tho I couldn’t understand the going through floor stuff and I kept dying - at the playtest room since I thought it was a tutorial room The lasers are unforgiving if you keep forgiving about them. When you need to redo stuff because you got zapped without any kind of hint it can get tiring.

Anyway, appreciating the two kinds of gameplay, always a fresh thing, especially within a jam!

Good job

Fun game! I wish I could post a highscore but I kept resurrecting because I kept doing round around the planet at the center and also the score kept rising.

The gameplay is interesting and has some kind of “slingshot” vibe!

Visuals and audios are simplified to their bare minimum, which makes it easily readable.

Also I had issues launching it from the browser on macOS - it makes a JS error of some sort. Using whisky on macOS will work as intended!

Good job!

thanks a lot for the review and the nice words!!

randomness kills the fun when it’s too high, that’s a lesson I need to keep in mind haha

thanks for having tested it and the nice words :D

I shall make a v1.1 as soon as I can to iron out the issues!

yeah I shall make a better v1.1 with the improved distribution, progression (1->16 runes, 1->3 slots), timer and all the necessary stuffs and bugfixes I scraped so at least it doesn’t leave people confused or frustrated XD

yeah the random over 16 different runes is way too unfair XD in my original view I wanted to start with 1 kind of rune, 1 slot, then gradually increasing both until it reaches 16 kind of runes & 3 slots. Also, force the distribution so it doesn’t end up never giving you a specific tile too (so some kind of rubberbanding). Right now you need to be lucky and I since I’m not really lucky myself, I actually lost some time testing the game before releasing it XD

I will try to make a slightly better v1.1 with the issues ironed out!!

Thanks for the review <3

I’m very sorry that it made you angry, I had barely the time to make the core loop.

If that was a good game I wouldn’t have to explain the following:

  • The green areas will match only after you leave them due to a bug. They require exactly the rune they demand and nothing else, not even your character on them.
    • Also you need to have them all checked at the same time
    • Additionally, the area of detection is too tight.
  • There are 16 kind of runes, and they were supposed to be 1 kind at first, then 2, and so on until you can have all 16 of them asked.
    • You were supposed to store the unused runes for later uses, as the game was supposed to give you exactly the runes it’s asking you to sort on the green slots.
    • (ironically I did lost some time when doing the final tests because the right kind wouldn’t pop at the end)
  • Also, the pink area needs to be cleared out to make a new rune appear - including you.
  • There are various bugs that makes the game even harder (y-sorting, picking up the wrong rune, etc) too.

Again, I didn’t have the time to make lots of thing smoother (I submitted it 59s before the deadline), I really wish I did, but I had personal things coming this week.

Last jam I didn’t submit anything because it wasn’t “exactly playable” and I was told it’s a waste so I submitted what I had this time.

Thanks for having given it a try in any case !!

Such an amazing and moving game!! thanks for having made it <3 the feels

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I was confused at first but after a while I understood what each little guys wanted!!

Very nice game, love the simple yet effective, colorful pixelart too, great job :D

edit - now I want to eat a soup with alphabet letters

quite fun, straightforward and a clever usage of the “powder” mechanics! great work!!

quite nervous !! I love the cute graphics, and the gameplay is quite easy to understand and clever. As someone said it’s well polished! great job !!

what an amazing game!! definitely following the gameboy spirit. The gameplay is pretty cool and innovative, reminescent of the zelda games on gameboy but with its own identity. Loved the music too and the sfx are top notch too!

great job!!

Very cute, very cozy! Love the soft colors and ambiance.

I wish there were more clients and recipes, but it’s a good starting game for showing the basic stuff.

  • The UI is efficient most of the time, with a few misses (like how the “CRAFT” button would benefit from being disabled if there were a lack of ingredients, and showing the cost of crafting x2/x3 etc) that can be ironed out.
  • It feels a bit empty (which some people might enjoy), which is a bit accentuated by the fact that music is turned off by default.
  • I loved the alchemy animation (but I’m a sucker for this kind of devices)! It also has a tiny bit of variation which is nice
  • I like that there is the delay of expedition when sending stuff to clients!

A very nice game overall that would merit some more works (especially content-wise) imho; great job!

yeah that’s the only weird thing I noticed to be honest and it doesn’t really affect the gameplay much (unlike sub-pixel moving of sprites I saw on some entries) - I consider it an innocent bug

Pretty cool!! I’ll try to finish it whenever I got more time, it’s straightforward and seems like it could run on a gameboy!

Appreciating the extra of choosing a costume - and the fact it saves it whenever you relaunch the game!

(I think the coin counter isn’t respecting the resolution properly but I’m too lazy to properly check)

Good work!

gameplay is a a bit too hard for me, but interesting concept anyway! visuals and audio are pretty good and in the spirit of the gameboy, good job!!

One of my top-3 games so far!! neat realisation, fun puzzles and quite the original gameplay mechanic of throwing the corpse away :D

The music and the SFX are great and the palette is good too

Excellent work!!!

an angry crane game where you consume the items! I guess it is unfinished, but it looks promising! I wonder how different would have been the 6 levels (I’m not sure how you can get the game over screen tho XD I feel like I’m missing contents!)

woaw !! thanks for the long review and for the kind words <3

that damn sprite static bug XD Some of the clipping is due to me being a total beginner with gb studio I guess!

I’m glad I did partake into this jam just for your review alone :D

well it’s the original gameboy’s shades of green XD thanks !

thanks a lot :D

yeah unfortunately the game is not finished at all, and this weird glitch bug too that kept happening randomly (most likely this is because an actor isn’t playing the right animation and it breaks the whole game) I shall try to make a better version of it because I couldn’t express my ideas properly!!

thanks for testing it in any case, much appreciated!!

hehe thanks :D (thankfully GBStudio made that possible!!)

This is the best game I’ve played so far!!

the music, the gameplay, the design, all of them are top-notch and really reminiscent of the gameboy area!! I loved moving around that ghost with their various abilities, and the boss was nice too!!

congratulation for the great work!!

ah, I guess if I insisted more I’d have won XD

thank you for the entry :D

Cool cozy game! it’d be quite original on the GB, a simple and gentle enough to be targeted to children :D Love the witch too!

great job!!

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Ahhhhh I love the idea!! + it’s a CAT. both death and alive <3

Amazing graphics too!! I hope you’ll make it go further!!

yeah I did that (I love how the ghost damages the snails so quickly) but I’m not sure if it hit and after 5 minutes of doing the same thing I abandoned (I have so many entries to review unfortunately T_T)

great job, again!!!