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(+1)

I found it interesting that the two enemies moved based on your movement (one with your move, one against). Not sure if that was intended, but I could see that lending toward puzzle-like levels if they didn't move when you collide with a wall.

Not sure if that's a direction you would've taken it, but it's the direction that caught my attention.
What you've got seems structurally sound, so there's several directions this could go IMO.

It was intended, yeah. The goal was to use the movement mirroring to guide the enemies into tunnels you've made.