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Thank you so much! I'm proud of the customization and accessibility options we're able to offer.

Do you think it would be beneficial to have more direct tutorialization, like a popup saying "try pushing the feather into these"? My hope was that with so few things on screen, it'd become obvious what to do because there isn't much else you can do.

59 seems respectable for the first try! I've thought about an in-game counter as well, but didn't want it for the first playthrough. It could be something you unlock by reaching the end for the first time.

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It doesn’t have to be an in-game counter. A progress bar that tells me how far I’m away for the end would be sufficient.

At first I thought about the letters flying around as kind of debris and tried to click the feather with the cursor (the windmill thingy).

If there were some wavy lines to indicate that the feather is controlled by the windmill, it should be easier to grasp.

Regarding the tutorial, while close to the house some words would make it more obvious. Perhaps an „Today I’m writing you…“ catched earlier and moved to a letter before the feather goes on its journey? (Because having a scene inhouse would be too much effort?)

(+1)

Thanks, these points are worth thinking about more. I'll see what I can do for 1.0. 🙂