Glad to hear that about the feedback. ๐
That makes sense re: the special ending - the time crunch is real lol. It's honestly impressive how much artwork y'all finished in just one month for the jam! โฅ ๐ช
A 12 hour shift for a "full" release would be cool. ๐ Should give ample time for some calmer sections in between story beats, and even give you a chance to add more patients, if you wanted to and/or flesh out (heh) existing ones.
IMO, 24 hours would prolly run the risk of (even worse) scope creep: true horror when it comes to game dev. ๐ฑ ๐
Also, oof... sorry to hear that about your pandemic shifts. That sounds brutal even during "normal" times. ๐ข