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Glad to hear that about the feedback. ๐Ÿ‘

That makes sense re: the special ending - the time crunch is real lol.  It's honestly impressive how much artwork y'all finished in just one month for the jam! โ™ฅ ๐Ÿ’ช

A 12 hour shift for a "full" release would be cool. ๐Ÿ‘€  Should give ample time for some calmer sections in between story beats, and even give you a chance to add more patients, if you wanted to and/or flesh out (heh) existing ones.

IMO, 24 hours would prolly run the risk of (even worse) scope creep: true horror when it comes to game dev. ๐Ÿ˜ฑ ๐Ÿ˜‚

Also, oof... sorry to hear that about your pandemic shifts.  That sounds brutal even during "normal" times. ๐Ÿ˜ข