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The second line of locations - when you visit the Living Room for example - both looks kind of strange warping in like that, but of more concern... it pushes the clock off the top of the screen.  

And the clock won't come back.  It's gone.  I think it went to buy some milk and maybe a pack of cigarettes.  

But even when navigating to other rooms (or any other areas on the map outside) that don't have this second row of locations, the clock is still gone.  I hear time passing - the frantic beeps as the non-existent clock marches inexorably forward after I do anything - but I don't SEE time passing.

When the game decides that enough actions have transpired to move into the next "time block" (Morning --> Afternoon, for example) the clock will finally return.  Mockingly.  

I should note that this happened exactly one time.  I've been trying to replicate it and have had no luck.  It might just be an oddity after you load an old save.  I'll keep fiddling around.

I made it happen again!  But it's not the second row of locations like I thought, it's actually connected to another issue I reported in a separate comment - the side girls appearing on top of the dialogue box!  I think their paper dolls (or whatever) aren't scaling correctly, and I the added height of some of them is what is causing the clock to disappear.

And now that I can replicate it, I should also note that advancing to a new time block does NOT always make the clock return. :/

(2 edits)

So getting the clock to decide to show itself again is going nowhere and I can't find a common denominator to why or how it shows itself again.  One time headpatting Kana brought it back, but not any other time.  One time changing the time block brought it back, but not any other time.  One time sleeping brought it back, but not on subsequent attempts.  One time talking to Viola brought it back, but not other times.

...maybe it's just shy?