Well dang, that's quite the compliment there! Thanks! Also, honestly completely fair that it doesn't feel very gameboy-ish.
I did choose a palette resembling the Gameboy Light more than anything else, which is probably fine on its own... and then chose to use a dark background when a lot of devs on gameboy didn't really do that, whoops. Combine with a simplified character design, and... yeah I kinda get what you mean.
Such is the sort of thing that happens when one makes something in an almost stream-of-consciousness way due to limited time to work with I suppose!