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(1 edit) (+1)

I've probably played this game, in parts or in whole, over fifteen times. I love it! One oddity I've noticed: If you have the context buttons up, you can't click on any other interactables at all. You must first click a non-interactive area to make the context buttons go away before you can interact with a new interactable.

The following critique is just my autistic brain digesting every tiny scrap and crumb that it can hoover up, so please don't take any of it negatively!

My greatest regret in life is that I cannot snuggle the [science twink] but I GUESS that becoming the [science twink] is a decent consolation prize.

It feels like the IRL "path" is the most canon, since it has more writing supporting the plot and because the Adjutant scene, to me, feels the most reasonable with that path. I wonder how true that is? After all, the SKY clan drone path doesn't really have you even talk to them.

Though the "spend your night" scenes (I picked Émile but not Aubrey, so if that is actually different, I apologize. Probably the only variation I haven't yet seen!) all do a good job of touching on the major themes; housing unusual people (and a small callback to Reset Day!), the space program subplot, being a [good drone]. Again, it seems like the "IRL path" with Dr. Xlookup (not forgiving you for not letting me KISS them!!) is still the ' 'most canon' ' since it has the most logical impact on plot.

I do like the way that all of the different drone choices influence the last scene(s). Like the specific differences, not just that there are differences, haha.

I dunno how to wrap this up. But I really like the IRL branch of the utilikin. I hope that I make a good [science twink].


Edit: I wasn't into drone content, despite having seen a lot. Now that you've fixed that, I'm blaming you for that too. 😈

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Thank you! I always love hearing from people who enjoy these little games, especially if it helps them become good drones. I'm willing to accept blame for that, haha. <3

I wouldn't say the science twink ending is more canon as such, but it does admittedly tie in with the core plot a little better. (And I do have to admit those are low-key my favourites as well. ⚗️) 

This is because of a last-minute rewrite - there was originally going to be a bit more reactivity in the bunker, with the three different types of drones getting multiple unique scenes, but this didn't quite work out the way I wanted to. So I ended up building the ending around the scenes I was happiest with, and those scenes were indeed taken from the IRL path. (The other branches were originally going to be about rallying the people into overthrowing the villain, and more direct confrontation, respectively.)

Definitely something I'm gonna have to get back to in another game, the lack of robot kissability is a big oversight!

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Thank you for the behind-the-scenes insight! I'm glad that I was perceptive enough to pick up on some of that. Since I posted this I have very much become a good drone and can't get enough of Utilikin content. I've introduced quite a few of my friends to the series and their drones. Being a good drone also had an interesting impact on my life, but the details of that are a little too personal to share in a public comment. All in all, I'm immensely thankful for the world and mindspace you've shared in your games! I eagerly await the release of the next, and meeting Regular Horse and the lads, among others. 🧡