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Second game in row that I've played with incredible use of narrow visual fields! Alright, so first off, I think your music is going to be great with a little more time on it. I like drone music already, so that might just be me. Regardless, it sets the mood nicely. The gameplay loop of searching through an environment while blasting weird off screen hands and floaty things (don't have a good descriptor for those, they died before I got a good look at em) is quick to pick up after a bit of trial and error (for me, as I did lose a couple of hearts on level one when I was getting grabbed), but I did tend to find irritation with the little objects strewn throughout the room. I get the purpose is to put up obstacles between the key and exit while being pursued, but I kept trying to push my way through them because I'm stubborn. Regardless, a promising game. Bravo.