Fantastic game! I just won after three failed attempts.
wbhwrites
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Second game in row that I've played with incredible use of narrow visual fields! Alright, so first off, I think your music is going to be great with a little more time on it. I like drone music already, so that might just be me. Regardless, it sets the mood nicely. The gameplay loop of searching through an environment while blasting weird off screen hands and floaty things (don't have a good descriptor for those, they died before I got a good look at em) is quick to pick up after a bit of trial and error (for me, as I did lose a couple of hearts on level one when I was getting grabbed), but I did tend to find irritation with the little objects strewn throughout the room. I get the purpose is to put up obstacles between the key and exit while being pursued, but I kept trying to push my way through them because I'm stubborn. Regardless, a promising game. Bravo.
Visually striking, for certain. I read into the other comments to see that this is more of a concept piece at this stage, so I'll limit my responses to that. The basic gameplay loop of snatching up souls does feel pretty good, the ticking clock of a dwindling health bar urging me to keep eating up all of the little people at my feet. I would love to see what context is eventually added. The eye in the sky is great, reminds me of Dark Souls 3. Best of luck with the updated version, and I'll keep an eye out for it!
Thanks for playing! I checked out your stream where you played the game, and I can confirm that the compass isn't broken, my game is just a little hard to parse. I've taken notes from your stream and will be working on a revised version to come out later in the month, if not November. I'm glad that you enjoyed what is already present though. If you're interested, I've added a link to a spoiler heavy play through to the game page. I'll be deleting it after the jam, but if that sounds intriguing, it's there to be viewed!
Hooked me from the first level. Stellar level design, nice and varied, challenging in all the ways I expect from a gameboy game except for the fact that I had infinite tries. Great music and visual design. Fantastic little game that could easily have been sold on the shelves in '91 with another two levels.
About to go click to follow your account for when more of this gets made. I have fawned over the visuals in this game on the discord a few times already, so I'll move onto the game itself - it's promising. Extremely promising. Obviously there isn't a lot to judge here as this is a concept demo made over the span of days, but it suggests a great deal of depth. Controls feel great, the animations on the cat are wonderful - especially as a ghost. I can't wait to see the whole thing!
Being bad and rating this one before I've finished it simply because I love it and am going to have to make time to finish it proper. This is hitting just right since I've recently been playing old bump combat RPGs including the first and third Hydlide. Extremely cool game.
(Yes, I know I should have played Ys instead, but I haven't gotten copies of those yet.)
Thanks for the input as well as the compliments! I've updated the game page with a couple of extra details to make this clearer in the short term, and I'll work out a fix when I update the game after the jam. Additionally, I've tossed a couple of light tips into the game page for anyone else who plays. Definitely needed to know where I'm not meeting the player enough!
Oy God, that creature in the living room...evokes the Francisco Goya painting Saturn Devouring His Son. Unfinished or not, this is a fun little concept. I do think that maybe the music sounds a little too hi-fi for GameBoy, or maybe I've just listened to too much of my own bleeps-and-bloops over the last week to know any better. Regardless, keep at it!
I cackled with glee so many times. The gritty death metal sound effects of picking up fuel canisters or repair wrenches, the sheer ridiculousness of the giant pumpkin soaring into view. Fantastic, visually and conceptually. Driving this hunk of a Studebaker (complete with it's tank like body that should have crumbled to dust as many times as I hit the fences in the middle of the map) feels suitably weighty, and the inclusion of tank controls for the car is just right. Very cool game, I'd love to play more of it.
Fun concept. It reminds me more of a Game and Watch game, which I first experienced through Game Boy collections, so it fits fine enough. This is clearly more in concept stage, but it's got a fun loop to it. I do think that the controls take some getting used to, but through the lens of a Game and Watch type game, that's also okay. Those had odd controls that took a bit of getting used to as well. Still, a fine bit of old school arcade fun that ramps up nicely as it progresses.
I topped out with a score of 72.
Charming. The sprite work is rich and classic. The music and sound effects that are in play are quite good, though I would have liked more (time obviously being a restraining factor, I can't really hold this against the game). It's a game about something quite frightening - not being able to afford health care.
Keep it up. I'd love to see more like this in the future!