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Sorry to bump this up but after using the program much more extensively I have found that this issue seems to mainly, if not only, occur after a 3-D model has been resized after importing it into the project. If I import a 3D model and do not change the size in any way, I don't seem to have the issue when I proceed to animate. However, if I change the scale or the size of the model on any axis the issue occurs. But I should add it often is only an issue when rotating on a specific axis, and it seems to be inconsistent which axis is affected. I think this resize issue may also apply to the nodes themselves but I can't say with certainty, only from vague recollection of playing around with node sizes.

Apologies if this had already been worked out, but just wanted to add more of my experience :)

Thank you the extra feedback. Yeah I had hard time to reproduce the issue and why it was happening so it helps a lot, thank you

(2 edits)

No problem, glad to help. I should emphasize the issue only occurs when rotating the object with the Gizmo, not when rotating through the transform dropdown on the left in Object Details.

I've uploaded another video which I hope very clearly shows how I am able to produce the issue in case there is still any uncertainty. As mentioned the issue only begins on specific axis rotations - in this video example the issue appears to begin once I rotate the resized models on their red X axis. If you compare the position I rotated the object to with the Gizmo, and then the resulting position once I return to that keyframe, it is not the same.

As mentioned previously this issue did not occur for me on the previous version of the program (but it had the bigger issue of undo/redo messing with the rotation so I can't go back lol)

Thanks for your awesome work on this app btw, it's really something special!