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(1 edit)

Very strange to play! It was difficult to make sense of & figure out what to do, although all the different things you could check out were quite intriguing. There were a bunch of small errors in the text it seemed, which could be intentional because of the surreal experience, but also make me assume it was rushed a bit :p

A bit too bad there is a singular item that progresses the story, it seems like the others all leave some hints to build up the relationship with Becky, but then when you click the 'truth', it just tells you everything, without a feeling of progression.

I really like that some of the item descriptions give you hints, but for me they were too obscure to figure out they were hints, until I had actually finished the game. 

Anyway, really interesting, but not very accessible, and after finishing it's still hard to understand what's going on.

(+1)

As much as it hurts me not to be able to grasp the taste of the player I am glad that I managed to pass (even vaguely) the feeling of discomfort I wanted. As for the final product's brucality, this is due to the fact that this project is really the adaptation of a work I did for college (made for another platform). I don't want to suffer from these problems but (unfortunately) that's all I have for todayThank you so much for playing