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I've been looking for a Japanese-inspired "Mark of the Odd" game, and I think you've nailed it here! The mechanics from Cairn and Block, Dodge, Parry are very well incorporated into the setting. 

I have a suggestion, and a question;

 - I'd find it very helpful if the book were split into a "Player" and "Guide" section so it would be easier for my players to read. I tried to do it myself, but some of the pages have content combined (ie, page 41 has both rules for Light Sources and Wilderness Encounters). 

 - are there any adventures you'd suggest that would fit this system/setting well?

Thanks!

- GREAT point on the encounters co-mingling with player facing content. I'll rearrange, gotta settle on what goes where.

- No specific adventures come to mind right now, I've been generating as I go while kicking around a setting. Any adventures for Cairn could apply, just substitute encounters/creatures. I'll do a bit more digging and see if I can make any specific recommendations, tho.