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I’ll try to explain using the example of Fury Charge.

Fury Charge is a positive effect that temporarily increases tower stats.

1 Fury Charge gives:
  • +2% attack speed
  • +4% damage

Max Stacks 999

Duration 6 seconds.

Example: If we have a 10% critical hit chance and two "Common Critical Strike Fury" upgrades (50% chance to gain 1 Fury Charge on a crit), about 1 out of every 10 attacks will crit, and during that crit, there’s a 50% chance to gain 1 Fury Charge.

If we upgrade, for example, 10 "Common Critical Strike Fury" upgrades, that would be a 250% chance to gain 1 charge. This means that on a critical hit, we will gain 2 to 3 Fury Charges.