Thanks for the awesome template! It saves so much time—really appreciate your work on this!
Alex Sloth
Creator of
Recent community posts
Thank you for the feedback! I’m glad you enjoyed the game. Some parts can be a bit confusing, and I’m working on that. I plan to add a tutorial to help new players get familiar with the mechanics.
If you have any questions, feel free to ask here or in the Discord general channel. Your feedback really helps me see where the game needs improvements!
Get ready for the zombie apocalypse in this top-down, tower-defense game! Zombie Tower Survivor puts you in charge of defending your magic tower from endless waves of zombies.
Upgrade your tower with special abilities and talents. As the zombies get stronger, you’ll need to adapt your strategy to survive.Are you ready for the challenge? Can you survive and win?
Test your skills and play Zombie Tower Survivor now https://alexsloth.itch.io/zombie-tower-survivor
This is an early demo, and the game is still in development, so feel free to share your feedback to help improve the game!
I’ll try to explain using the example of Fury Charge.
Fury Charge is a positive effect that temporarily increases tower stats.1 Fury Charge gives:
- +2% attack speed
- +4% damage
Max Stacks 999
Duration 6 seconds.
Example: If we have a 10% critical hit chance and two "Common Critical Strike Fury" upgrades (50% chance to gain 1 Fury Charge on a crit), about 1 out of every 10 attacks will crit, and during that crit, there’s a 50% chance to gain 1 Fury Charge.
If we upgrade, for example, 10 "Common Critical Strike Fury" upgrades, that would be a 250% chance to gain 1 charge. This means that on a critical hit, we will gain 2 to 3 Fury Charges.
This is just the early demo version that doesn't include all the content, unfortunately. I need to fix the bugs first and then I will work on adding more content, like tower's global upgrade system and more abilities, talents, enemies, difficulty levels, etc.
I will be posting the updates here in devlogs so you can follow the page if you want to.
Regarding the trick, you are the only one who noticed and I had no idea myself until I checked. I will fix it.
As for the bug, block of the upgrades works only for each 30 rerolls, for now. After the 30 rerolls, the upgrade returns to the pool.
I'm glad that you've picked up on the shop level up. Some of the players take the bait to spend gold on the choices instead of shop level up. I think I'll need to make an improvement to encourage players to actually level up.