Thank you so much for considering my advice. I played two runs with the updated Version and I kinda like it and don't at the same time. With the extra high stats, you get OP so fast, but the enemy can't keep up so it gets stale quickly. On the one hand, I like getting Strong, but it is a bit too fast, maybe a way to increase the stat of the enemy after a certain threshold of stats is reached. Originally the goal was to survive the longest, but in addition to the stat change, at a certain point, you become unkillable. I would suggest a new Finishline like a boss/warden to beat so you can escape and win the game. The Boss gets stronger the more equipment you acquire and the deeper you get in floors. Mabe this could balance the game
Viewing post in Endless Loot Dungeon 1.2 comments
Thanks. Because of all the maths involved I never tried to figure out how the enemy scaling/equipment effects compare to each other.
I think at least I’ll lower the maximum stats you get from equipment names.
I’ll also think about ways to make enemies respond to your strength/scale differently as the floors get deeper.