Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thx <3 !
Wdym? U wanna know how i implemented it from the dev side?

Yeah, I want to know how you did it

A dynamic material with a scalar parameter that lerps the opacity channel from opaque to translucent. When it drops below a certain value, it will spawn rip particles

Sorry to bother you again. Can we contact via discord? I want to ask you some questions if it isn't a big problem for you.

Sure, u can ask me on my server or send me a friend request
My Discord: lilcocogoat

I have sent you a request (LONER).