Thx <3 ! Wdym? U wanna know how i implemented it from the dev side?
Yeah, I want to know how you did it
A dynamic material with a scalar parameter that lerps the opacity channel from opaque to translucent. When it drops below a certain value, it will spawn rip particles
Sorry to bother you again. Can we contact via discord? I want to ask you some questions if it isn't a big problem for you.
Sure, u can ask me on my server or send me a friend requestMy Discord: lilcocogoat
I have sent you a request (LONER).