First of all, what? And second of all, what? This game confuses me but I got it to play somehow.
You know, modern gamers tend to whine about their first-person-shooter sessions dropping a frame or two other time, but what of if can even be closely compared to glory of playing 3D action at 2 frames per second? On just one PowerPoint slide? I sure know this game isn't suited for PowerPoint 2007, but I managed to run it via custom link, huh, maybe one day I should write a book or an article on that, "Gaming experiences with PowerPoint 2007", ahaha! But enough of fooling around, to the game!
Death by PowerPoint!!1! is an unique experience. And not in a one way. It's a hidden gem, I suppose.
...what is this place? Is it a top-down or, rather, sideview camera angle? Three entities are bounded together within gray merciless walls of infinite existentional suffering. Our protagonist, jointed square creature with it's orange back scribbled in chalk by somebody's frolicsome hand, shapeshifter gem alien, effortlessly pounding its cell's boundaries and The Cop. The Cop is just there, he's all immersed into his deep thoughts about being a PNG. We know he isn't really one, he's just a JPEG, but no, don't come any closer, don't let him understand the difference comparing himself and you. Maybe subconsciously he isn't ready for that, his unintentional hand gesture tries to warn, while body is moving without will, not even looking around from under that cap. Let the checkered tiles whisper their sweet-sweet lies... Bloody signs are glowing through purple linoleum, Testament set by somebody knowns as "timmie, age 6". And so by their will which comes in mysterious ways: trying to escape it will cause universe to a terrible collapse, thus you're fated moving forever back and forth, up and down, left and right at meditative pace, sometimes giving a quick glance at how meaningless numbers slowly turn rain into the rainbow...
I am too impressed to compare this game with other titles of this jam or to try pointing out drawbacks... Really, games are the Art and the Art's value depends first of all, on how beholder discovers it's beauty in their eyes within It.
Jewels:
- Best Game Design ♦ ♦ ♦ ♦ ♦
- Best Graphics ♦ ♦ ♦ ♦ ♦
- Best Story ♦ ♦ ♦ ♦ ♦
- Most Comedic ♦ ♦ ♦ ♦ ♦
- Best Use of Theme ♦ ♦ ♦ ♦ ♦ (Visual Novel)
Top quote: "made by timmie, age 6"