beautiful graphics and audio -- just rly rly well done! i'm echoing the comments already here but gameplay was quite hard due to the delay after attacks and the overall movement. i wonder if monsters could be pushed backward upon hitting? i think that could help mitigate the effect of delays? but i also wonder how much of it was due to performance in web browser bc i watched the video of it working on the gameboy and it is way smoother there. i hope these kinks are easy to iron out (i'm not a programmer so sorry if that's not the case T_T) and i hope to see what comes out post-jam :D