Woot! 1st of congrats on top 100! So deserved! Also, transitioning rooms is way smoother now!!! Yay for post-jam builds!!! Just wanted to let you know, I noticed there were times where I could make a room really small and then I wouldn't be able to open it back up again (even in fullscreen), forcing a reset. I also somehow managed to get out of the rooms in the 1st eel level (although it did force reset!). It was a jump from the start box towards the left box and the lil demon wasn't resizing with the box if that helps. Looking forward to whatever you do next!!! :D
ness
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Really cool and well-made game! I think it's already been mentioned, but just to echo it, 1) peasants were difficult to keep happy and 2) some decisions I picked didn't actually get selected which made me confused about the controls lol. E.g. day 3 or 4, I got a case for clergy about reaping souls and when I picked the one that should have made the peasantry rep/ stats go up, the one that was good for nobility/ clergy got picked instead. Additionally, if you continue to work on the game post-jam (I hope you do!), I would love to see a lil fast forward button.
Again, hope you add onto this post-jam! I think you have something wonderful here!
Love the story (esp the intro) and the art! I liked the answers falling off but I wonder if it could somehow be made to seem more intentional. The physics during the intro was going a lil crazy for me which stressed me out since I worried about whether the blocks would fall off lol @_@ Maybe the physics could be toned down earlier so blocks are less jiggly to indicate that answers stuck early on then amp it up to indicate Zelu growing tired of our conversation/ caring even less about some of my answers? Good job!!!!! :D
Fun game!! Some comments: The first screen where you have to press ENTER to continue -- maybe that can be changed to mouse click or e or any key. Enter is just never used for the controls so it doesn't make sense to me to use it, even if it's just this one lil thing. Also, I agree with MOONtyzoo, it was easier to just scale enemies and leave my turrets be. I didn't find this to be a bad thing and still enjoyed the game though. Awesome job!!!
This game was really fun!!! I got to 41 tiles left then lost because I had to somehow place 3 store tiles T_T I'd like if the road tiles generated more often because without them, you're just kinda hoping to just get trees and power lines and stuff that won't depend on roads. Will def come back to this game, awesome job!!!!
I love junk golem! Golem control was hard for me and so was staying on the golem lol. I wonder if it would make sense to have some way to climb back up to the golem (maybe a rope or blanket or smth) so that I don't need to wait at the bottom for the golem to come get my goofy ass. Still a very fun game! Awesome job!!!