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A member registered Jun 18, 2023 · View creator page →

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wonderful lil game and great art :D i also unfortunately got stuck after the annoying kid went away. there is also a small bug at the edge of the beach where you are teleported back to from the island where you can  just keep clicking a and it refreshes the screen over and over.

since i got stuck, i just hope the cat feels better at the end :3 good job

ohhh yeah ok i def was thinking it could've been a rhythm game with how the sounds played!!! didn't wanna ask outright cus i was more curious about what your direction was gonna be :P

don't be down on urself! i think u have a good thing here! looking forward to the updates!

beautiful graphics and audio -- just rly rly well done! i'm echoing the comments already here but gameplay was quite hard due to the delay after attacks and the overall movement. i wonder if monsters could be pushed backward upon hitting? i think that could help mitigate the effect of delays? but i also wonder how much of it was due to performance in web browser bc i watched the video of it working on the gameboy and it is way smoother there. i hope these kinks are easy to iron out (i'm not a programmer so sorry if that's not the case T_T) and i hope to see what comes out post-jam :D

hey this game is honestly quite fun for the bit that is there and the intro was well made! since different tones play when you hit the arrows, do they mean different things? i hope to see this game fully fleshed out post-jam! :D

ik vr00d has been pushing ppl to rate other games and i am getting to it (that's what the weekend is for) but just wanted to let you all know i checked this out too cus i heard on the stream that the story was similar to our game :D

i'll echo the sentiment that i was a lil confused about what was going on. i was just running around and trying to interact with everything and some things i could interact with while others i couldn't. found the lil ghost guy that moves around and i thought it'd hurt me so i braved up and tried to see what would happen and nothing happened so i was confused again lol. understanding this is an unfinished game, i hope to see what comes of it post-jam! there's a solid foundation for smth rly cool here! ^^

this looks rly cool and i am very curious to what it can become with a bit more time. the main thing i had an issue with was lack of i guess feedback/ tutorialization? i was just kind of confused about what was going on a lot of the time. at the character select there was no sound feedback for going to each portrait so i just kind of kept going around and around until it clicked to me what the screen was. then in the game the toys and stuff would be falling and i'd touch it (without doing the claw machine grab) and it'd be caught and then just evaporates (so, echoing rikoclon's comment!) so i was sort of confused thinking maybe i did smth wrong? but then the score would go up so i figured it was fine lol.


when the game sent me back to the first screen and i went back in again, i was able to do the claw grab thing and that felt a lot better and made more sense to me! i did read your comment on what the intent was and yes!!! it was ambitious but i hope you do go for all that post-jam :D looking forward to what's next! :D

this game has so much STYLE. it comes out in the game design and the graphics and the music and the writing -- all just wonderful stuff and all just wonderful to experience. ty for making this game!

this game was crazy!! rly good stuff. the music is great and being limited in what you can see just made this so much scarier lol. echoing nekorai studios, i also don't like being chased so i also preferred the hunter mode. :') ignoring the bias though, i think just having indication of where to go helped a lot.

i just wanna say that yesterday i had a lot of miserable work to do (grading homework as a teaching assistant T_T) and watching your stream cheered me right up LOL tysm (again) for playing the game on stream and for all your kind words, rly glad you liked it :D

ok master puzzler! tysm for your comment!!! glad you got the book ending :D

tysm for your kind comment! i was really hoping to read a comment about someone getting an ending and you have blessed me by saying you've done two :D glad you liked the game!!!!

awesome job! rly cool to see stuff done by 1 person ^^ i look forward to seeing post-jam updates for this :D

i stan claire!!!! i like the story and characters :D from reading the comments down below just want to say i also went to the part where i needed dash and didn't have dash so i kept trying to jump and float..  made it thru eventually lol >_< really liked the game, good job :D

this was so incredibly charming and i had a lot of fun! the art and music were both fantastic and worked really well for "gameboy soul". i didn't realize i had to keep hitting the enemies to get the tombstone up and soul released but it was really rewarding figuring that out + getting a hit on another enemy with it. fantastic job!!! i love chara :D

I admittedly had a bit of a tough time trying to figure out the controls and just how to play in general. I didn't know what "A" was or what to do with the pumpkin/candy corn screen. As someone else said, I also got a crash after scaring a kid! >_< I can see the vision and think there's a lot already here!! If you add some clearer instruction, it'll help the game a lot. Great job :D

this was a cool game with an awesome look/ visual. at first i was a bit lost but it's actually pretty self explanatory. i did get the bugs that you mentioned on the page, like tiles not being able to be moved into, and i hope you are able to squash them post-jam. good job with this :D

i have to echo the other sentiments -- infinite fuse in nest; couldn't get past fuse part; and, collision seems off.

i wonder if the dialogue could be changed so it's more informative bc i mostly felt i  was wandering aimlessly and hoping to find "something". overall i think this is a good first jab at this style of game. the art style is great and i can see the intention behind the game so i'm keen for what you have in store post-jam.

i got 28 pieces of candy and i am rolling around going "oughh my tummy" because i ate it all too fast


goofing around aside, this was a really fun game with lots of little things to discover -- i will def come back to it! i don't have any sort of helpful comments but i will say, the hardest and scariest part was the car mini game T_T i am glad our hero wasn't harmed despite all my attempts.

i got 28 candies ^^

liked this a lot -- def see yume nikki in this ^^ i also got jumpscared for the first time playing games in this jam so far so good job :D

gorgeous game! loved the entire vibe and all the color palettes were lovely! i got a lil bug where i kept picking up the bike/ scaring the kid and at one point after picking the bike up again, it was no longer in my hands but i was still in the carrying animation and the bike just kinda flew to the kid. it was cool.

i really enjoyed this game! it feels very polished and complete :)  i will admit i am bad at games and i only got a bit past where you get the wall jumping (i will not admit how long it took me) so i can only rly comment on that but just echoing other comments, the wall jumping did feel finicky. i did manage to get the hang of it after trial and error and the experience was really rewarding :D i hope to see more of these lil characters, they are so cute.

first off i think you should be proud of the final graphics and logo bc they're very clear and readable ^^ you should be proud of every aspect of this game because you did a great job! it's def a difficult game for me (skill issue T_T) but i found it fun and scary. i agree with another comment about the collisions feeling "off" and i think a bit of finetuning + polish will make this extremely solid.

i loved raising the spooky guys! echoing below comment, maybe i'm bad but my creeps also die right away lol. also i think maybe there could be some fine-tuning of the controls? sometimes the help page would come up when i was intending on energizing. good job :D

this is such a beautiful work!!! i've been eager to play this since i saw the progress pics! what's here now is so smooth and i'm excited to see what you have in store for us post-jam ^^

the art is so nice! i tried both versions of the game with multiple characters but i get stuck when i tell the hot woman to shut up. i know it's rude to do that so maybe this is punishment T_T

please do! i'd love to see your post-jam fixes/ updates! i am rooting for sally!!! :D

this was really cute and fun. i thought i'd have a tough time but it was not too bad, the movement being so fast added to the fast-paced feel of the game. it would be a nice QoL to have a confirmation for the item select -- i was kind of zooming and accidentally clicked an item without reading.

make this real i want to hang out with the bunch  of goblins T_T

THE WITCH IS SO CUTE T_T i love the witch so much... maybe this isn't so helpful bc you probably already know but, i think once you have sfx in, this game will really come alive and feel a lot better. my first run i just sorta clicked through everything before realizing i went too far and did not even put ingredients into the potion T_T it went a lot better my second go but the sound feedback will help so much.

the graphics are so sleek! my only comment is that the keyboard controls were a little bit awkward for me but i don't think the skeletons and ghouls minded me stumbling around too much :')

Woot! 1st of congrats on top 100! So deserved! Also, transitioning rooms is way smoother now!!! Yay for post-jam builds!!! Just wanted to let you know, I noticed there were times where I could make a room really small and then I wouldn't be able to open it back up again (even in fullscreen), forcing a reset. I also somehow managed to get out of the rooms in the 1st eel level (although it did force reset!). It was a jump from the start box towards the left box and the lil demon wasn't resizing with the box if that helps. Looking forward to whatever you do next!!! :D

Re: contextualizing # of gubus: in my head, some parents are more strict and some are more lenient! Bugus aren't bad guys (even though we send them away to end the party lol) and some gubu parents consider them to be responsible chaperones. All gubus are different! :)

Really cool and well-made game! I think it's already been mentioned, but just to echo it, 1) peasants were difficult to keep happy and 2) some decisions I picked didn't actually get selected which made me confused about the controls lol. E.g. day 3 or 4, I got a case for clergy about reaping souls and when I picked the one that should have made the peasantry rep/ stats go up, the one that was good for nobility/ clergy got picked instead. Additionally, if you continue to work on the game post-jam (I hope you do!), I would love to see a lil fast forward button.

Again, hope you add onto this post-jam! I think you have something wonderful here!

Love the story (esp the intro) and the art! I liked the answers falling off but I wonder if it could somehow be made to seem more intentional. The physics during the intro was going a lil crazy for me which stressed me out since I worried about whether the blocks would fall off lol @_@ Maybe the physics could be toned down earlier so blocks are less jiggly to indicate that answers stuck early on then amp it up to indicate Zelu growing tired of our conversation/ caring even less about some of my answers? Good job!!!!! :D

Need a sandbox/ free play mode where I just make goofy guys. Thank you.

Fun game!! Some comments: The first screen where you have to press ENTER to continue -- maybe that can be changed to mouse click or e or any key. Enter is just never used for the controls so it doesn't make sense to me to use it, even if it's just this one lil thing. Also, I agree with MOONtyzoo, it was easier to just scale enemies and leave my turrets be. I didn't find this to be a bad thing and still enjoyed the game though. Awesome job!!!

So beautiful!!! I love you Birch Grove!!! The puzzles struck a good balance of being challenging while still remaining cozy/ chill! It's hard to give feedback to a game so well polished! My only real comment is that I hope to see more of Birch Grove in the future!!! Or even another community!!!

This game was really fun!!! I got to 41 tiles left then lost because I had to somehow place 3 store tiles T_T I'd like if the road tiles generated more often because without them, you're just kinda hoping to just get trees and power lines and stuff that won't depend on roads. Will def come back to this game, awesome job!!!!

This game is awesome. I am playing this instead of studying!