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Overall, not a bad shmup.  I think it could use some polish.

The following are my observations with your game.  I am NOT trying to be nasty,;I am just noting problems with the game that could use some fixing:

  • Dang, 4000 out of 3800 points, huh?  :D
  • Bear on the left (looks like) it has a glitch in the sprite when it's storytime on the surface. (I am not which stage cutscene this way; I posted the review days after I played the game).
  • Watch your spelling.  There are plenty of mistakes throughout your cutscenes.
  • Text tends to sit outside the textbox borders.
  • Sound was absurdly choppy at some points in the game; I had to take my headphones off a couple times.
  • 5+ minutes to beat the stage 4 and stage 5 bosses?!
  • No pause button during gameplay?
  • Grade f++ with a 9600/9400 score?!
  • Beat it with literally 1 hp to spare.  Would be nice if there was some way to recover HP as you play through the game.
  • Sprites are ridiculously glitchy and clipping, which makes it difficult to see even incoming fire.  I do not know if this is a coding problem or a limitation of whatever engine you are using.

On a personal note, this game helped me decide what game I was going to work on for Alchemy Jam #2

thank you for playing. you weren't doing anything nasty just pointing out where I can improve.
These responses match up with your comment. 

  • the first level of chapter 1 has the ring section that if you miss too many bone rings the level restarts with a very small dialog instead of a normal dialog, I think the cutoff is 1500 points. which is why the grading is generally better if you are lower than the perfect but still close
  • levels 1-4 of chapter 1 the intro takes place in the far future and Blair is telling the events of the main game as a ghost to one of her decedents Jem. (one of the main protagonists from another game in the series that takes place roughly 4500 years later). that also isn't a bear, but I can tell what you are talking about (that is Blair while I did think of changing it, it still kind of looks good with that in mind).
  • Can you DM me on discord the sections with incorrect spelling. my discord name is the same as my itch.io username
  •  I may take a look at that.
  • Are you talking about the music or the sound effects. like the spelling can you tell me where that is.
  • I may reduce the damage required in the final game. Or add how much of the boss's health is left. 
  • Just added that to the game it will be updated after the voting period ends (key bind is enter or shift)
  • Rebalanced and fixed the level 2 grade I accidentally put the perfect score instead of the 96 score, so it defaulted when it was checking the values. I may change the score system to be more balanced around how you are doing per level instead of overall which is how I currently have it
  • I am thinking if you do a perfect level healed by some amount (don't know yet by how much) but for the start of each chapter (or 4-5 levels the player will be healed to full)
  • I am using GB studio which puts the games limits to that of the Gameboy (or Gameboy color when the color version is released). I might look at reducing tiles on screen.

and I hope your Alchemy Jam #2 goes well