Overall, not a bad shmup. I think it could use some polish.
The following are my observations with your game. I am NOT trying to be nasty,;I am just noting problems with the game that could use some fixing:
- Dang, 4000 out of 3800 points, huh? :D
- Bear on the left (looks like) it has a glitch in the sprite when it's storytime on the surface. (I am not which stage cutscene this way; I posted the review days after I played the game).
- Watch your spelling. There are plenty of mistakes throughout your cutscenes.
- Text tends to sit outside the textbox borders.
- Sound was absurdly choppy at some points in the game; I had to take my headphones off a couple times.
- 5+ minutes to beat the stage 4 and stage 5 bosses?!
- No pause button during gameplay?
- Grade f++ with a 9600/9400 score?!
- Beat it with literally 1 hp to spare. Would be nice if there was some way to recover HP as you play through the game.
- Sprites are ridiculously glitchy and clipping, which makes it difficult to see even incoming fire. I do not know if this is a coding problem or a limitation of whatever engine you are using.
On a personal note, this game helped me decide what game I was going to work on for Alchemy Jam #2