Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was well set up and the ambience is well done with the balance between searching for the exit while also needing to keep your torch topped up. I did get into a few levels where I kept getting boxed in, but I think knowing the level layouts with more practice would help. Great entry.

For the comment before mine: I would assume they are talking about the turn by turn single square movement (no idea what the official name for that type of movement is), which I actually think is vital for how you've set up the monster movement and is key to the game. It reminds me of the movement from Cadence of Hyrule (Crypt of the NecroDancer) where each enemy type gets a movement each time you do.

Thanks for playing, glad you liked the ambience. I am looking into improving the levels so that you  don't get boxed in too easily.

The grid based movement is indeed vital to the behaviour of the monsters :) and it is indeed based on Crypt of the NecroDancer.