That was really cool! The art is striking and charming, the mechanics are insanely fun and fluid, and the soundtrack and gamefeel is simply excellent.
That being said, I wish there were a couple of conventional goal-based platforming levels before the big blitz at the end. I was so used to how the controls feel as a frantic platform-brawler that I only realized on the final level that I had no idea how to use the controls for precision platforming; they're very different skillsets!
While I more-or-less figured everything out, a reference manual for mechanics would've been helpful, given how easy it is to accidentally skip the tutorial text.
All-in-all, fantastic! Great work!