If you'd like a better idea of what the story was going for, I'd say look at the storyboard.txt [that's the part I contributed most on]
The game was in a *state* by the time we submitted. As far as I'm aware, our programmers working on getting it set straight
If there is a lesson to be learned here it is backup your backup's backups. And perhaps if the jam is longer than a week, don't submit the night before