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(+1)

Thanks for rating! And yeah you nailed it, we tried to put as much in as we could fit, which definitely cost us some white space. Tried to fight back against that loss by using structure to ensure it was usable at a glance. Definitely considering making a hand out for tracking spirit status and other stuff, just was out of scope for the jam. The map art is definitely intended to be abstract and evocative, so yeah not likely to get a good sense of actual scale from it, later versions include the hex grid overlay. Hope your players enjoy it!