Wow, thanks. Yeah you can reach me at gabriel@watcherdm.com.
WatcherDM
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This is solid work. Excellent choice in art. The writing is clear if not concise. Organizationally I think this works for what it is doing. Interesting conceit to make protecting the village a board game hex crawl kind of thing. Lots of cool magic items. I think you go a hair lighter on the grey colour you use on alternating rows for random encounter table and monsters.
Pretty fun to read. I like the concept. Wondering though, if the players just go along with the devil, accepting that this is a dream, this seems like it would be over pretty quickly. There is also some contradictory statements made about Morpheus. For example, it says he is incapable of lying, but then in The three doors he says it is impossible to open doors 1 and 3 despite the check for doing so being only 14. Over all I like the idea and I think the art and design of the document are very high quality.
Yeah the cats themes were heavy in this one and I am loving it. During play test my character latched onto Twice Lion immediately and the Mirrormane Monster Parts came from a moment where my character (a tailor) asked if he could make a cloak out of the pelts. Love the ShadowDark style of your submission, we have a project on ice that has a town being turned into rats, love that concept.
Wild read. Dense as they come. Would benefit from more structure to help use the information at a glance, but that just may be down to how much information is here. Having the maps in the middle of the layout is cool. Man, this thing is just wild. You made a 53 room 2 story dungeon, one of two mind you, and not a single room is empty or uninteresting. Insane. Bravo.
That’s super interesting feedback, I wonder which interactions you mean? All the spirit freedom interactions are on the spirit page, and the boons are all on one page so they are ideal for tracking those mechanisms. But yeah would love to learn which interactions you are referring to. Thanks a bunch for reading and rating. I think a final commercial release of this will include some fun stuff like labeled maps and hand outs. We are also going to do a foundry module.
Thanks, I really admire your submission. Looking forward to giving a thorough play through. Totally get it with the bullet hell, it was a shot I was taking to fight back against the absence of white space. Also structured lists get rid of so many filler words so it was a trade off we made to buy back lines ;)
Thanks for rating! And yeah you nailed it, we tried to put as much in as we could fit, which definitely cost us some white space. Tried to fight back against that loss by using structure to ensure it was usable at a glance. Definitely considering making a hand out for tracking spirit status and other stuff, just was out of scope for the jam. The map art is definitely intended to be abstract and evocative, so yeah not likely to get a good sense of actual scale from it, later versions include the hex grid overlay. Hope your players enjoy it!
I’ll admit I hadn’t played Knave until this game jam. I got the book, and used it a bit for tables during our SoloDark sessions, but I was floored when we actually got into the play testing. The rules are so elegant and flexible. Really enjoyed the play test and dev process on this. Thanks for the kind words. Thanks for playing!
https://watcherdm.itch.io/seven-sealed-spirits
Seven Sealed Spirits is a compact campaign setting for Knave 2e. With a Patron driven setting, lots of miniquests, and tons of dungeon to explore, Seven Sealed Spirits focuses in on the mechanics of Knave to deliver an OSR experience you can’t find in other systems!
Made for the Knave Adventure Jam, this love letter to weird fantasy is available in pdf form, but if you want to be a part of this limited print run, join us right here on Kickstarter. With stunning black and white art (courtesy of Gabriel Watcher) and the tightly-packed game design of Austin Holm, this zine-style booklet will look beautiful on your shelf and amuse your players for sessions to come!
I like the ideas here, I am confused about what it means for something to to have a 1D6 chance. Did you mean 1 in 6? Is that rolled on the same die for aid and steal chance? Maybe its, roll a 1D6, on 1 they aid you, on a 6 they steal your treasure and feast on your tender bits?
Anyway, love the idea, very evocative. Cheers.
https://watcherdm.itch.io/tower-of-the-spectral-sorceress
Our latest adventure for the Shadowdark RPG is centered around a book club meeting turned necromantic disaster on a sorceress’s enchanted island. The local magical community is distraught, it would be in very poor taste for them to loot the place in light of this disaster, so they have hired you to do it.
Full of hand-drawn illustrations and the kind of whacky silly hijinks we are known for. Come and check it out, let us know what you think!
https://watcherdm.itch.io/dragons-n-dragons
What’s Dungeons and Dragons’ biggest issue?
NOT ENOUGH DRAGONS!
Dragons and Dragons offers a stunning TEN DRAGONS per Dungeon. Can WotC do that? No. They don’t have the dragons for it.
Explore Castle Dracomon, a three-tiered castle containing five wicked Dragon Lords and the legendary Dragon Pool. If your heroes can make it inside, they can use the power of the Dragons against the forces of evil; you’ve never seen a Boss Fight like this before!
Written for five level 5 PCs, this adventure works great as either a one-shot or a short campaign capstone.
Solve the Golem’s riddle! Raid the Hoard! Steal the Dragon’s Form! Get Dragons and Dragons Today!