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This was my third solo RPG; it's been a fun new hobby full of creativity & possibility &c, and then Bloom came through and ate me alive for multiple days of captivated play then spat me out with one of the biggest media hangovers I've had in ages. I thought Wilder Girls was a great premise with an execution I didn't love; the idea of a solo game as fanfiction on demand is brilliant and the prompts amp everything I wanted to love in the source material up and up and up; they're exquisitely written and relentlessly pushed my narrative exactly where it needed to go.

I agree with previous comments about the possibility for continuity issues & that six cards can be too much for one entry. I modded the rules to cap at three cards, which balanced out better for me, and just took liberties fudging/rewriting prompts to maintain continuity re: military presence/the girls being on or off campus - a small price to pay for such evocative, lovingly devised prompts.

I also appreciate the jenga alternative!

Anyway this game made me cry, so: thank you. My playthrough is here if you'd like to take a peek.