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juushika

6
Posts
A member registered Oct 12, 2020

Recent community posts

26 scenes and 50k words into my playthrough, I think it's safe to say that I adore Elegy. I'd been curious about the Ironsworn system, and this is exactly the skin/setting/vibes that were going to sell me on it and on such a longform solo RPG. This is an obvious labor of love, with a phenomenal aesthetic and great worldbuilding elements, imminently adaptable to different interpretations of vampire and urban fantasy lore. Truly, the vibes are impeccable.

I really appreciate how the Playing the Game chapter is structured; the emphasis on an all-purpose flow combined with optional/example moves helped me grok the system, then learn to implement it, then freed me to implement on the fly instead of stopping to check the handbook. It gives my game a lot of momentum.

Also a big fan of the default feminine pronouns.

I'll be playing this for a while, and I'm crazy in love with my protagonist and her strange circle of NPCs. She's hunting down ritual magics that were buried by the past queen while trying to navigate the thorny interpersonal dynamics borne of various blood links; wish her luck! And thank you for this game. 馃枻馃枻馃枻


Two corrections for 3.5:

pg 73 "while others assume forms that remember cats, rats, bears, etc." should be resemble?
pg 133-142 The headers and footers for the Oracles section are doubled(?) which makes for overlaid, illegible text.

This was my third solo RPG; it's been a fun new hobby full of creativity & possibility &c, and then Bloom came through and ate me alive for multiple days of captivated play then spat me out with one of the biggest media hangovers I've had in ages. I thought Wilder Girls was a great premise with an execution I didn't love; the idea of a solo game as fanfiction on demand is brilliant and the prompts amp everything I wanted to love in the source material up and up and up; they're exquisitely written and relentlessly pushed my narrative exactly where it needed to go.

I agree with previous comments about the possibility for continuity issues & that six cards can be too much for one entry. I modded the rules to cap at three cards, which balanced out better for me, and just took liberties fudging/rewriting prompts to maintain continuity re: military presence/the girls being on or off campus - a small price to pay for such evocative, lovingly devised prompts.

I also appreciate the jenga alternative!

Anyway this game made me cry, so: thank you. My playthrough is here if you'd like to take a peek.

This was my second-ever solo RPG! It was delightful. The setting and game structure do so much; I love an elaborate prompt in other games I've played & browsed, but the smaller prompt table here has so much narrative support, especially in the evocative, concise introduction to the city itself.

I posted my playthrough here if you want a peek.

This was my first solo RPG! And I really enjoyed it. I had minimal expectations of the medium going in, but I've played two others as completed one-shots in the interim and poked at a few more, so I have a better retrospective view of how solid Wandering Dreams is & how lucky I was to start here. The game flow was pretty easy to pick up, I dig how much content is crammed into the roll tables, but what I loved best as a new player is the relationship between game rules and player discretion. The suggestions on the Locations page was what made things click for me, and I've been able to take it other solo RPGs: fudging/manipulating the rules is a tool of the overarching narrative, not a "cheat."

I do wish the setting had more structured introduction; inventing my own worldbuilding was great, but going in mostly blind got messy when I ran into into Old Ones + Old Wanderers + Old Ones Wanderers + Wanders on the fly.

Anyway, I wrote up my playthrough! (With some extended notes about my gameplay experience at the end.) It's here if you'd like to see it.

This is charming. Love the colors palette; love the cozy whimsical atmosphere. I'll come back and reread this in autumn, too! 馃巸

This is such a pleasure! I don't know that I've ever seen anything quite like the ink-and-watercolor take on pixel graphics; it's distinctive and charming and cozy, and easily my favorite bit of a lovely little game. My only complaint is that I, personally, cannot live the rest of my life in the pumpkin village, which is a shame.