Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

A fun dungeon crawl blending sci-fi into fantasy, a la Expedition to the Barrier Peaks. I particularly liked the 'magic' item design - who can say no to something called a 'Lend-a-Tail'?  The art and cover is really evocative.

I really like how you re-presented the map inline with the room descriptions, but I feel like I'd still be flipping back to the complete map pretty frequently - perhaps it could be moved until after the descriptions of the inhabitants of the cave, so that it's right next to the room descriptions? I'd also consider moving the tags for room features to the beginning of the line, so they don't get lost in the text.

(2 edits) (+1)

Thanks, these are all good suggestions. I wanted the map to be as easy to find as possible, that's why it's at the beginning. When you want to look at it, you just scroll all the way up (or flip to the very first page), but I see your point! 

When you say "moving the tags for room features to the beginning of the line" do you mean using writing "Entrance - C1", rather than "C1 - Entrance", or something else?

And finally, thanks for the nice words! The "magic" items are a product of me trying to roll up "spells" using Knave, but trying to interpret them as sci-fi items. I don't remember all the prompts, but slow cooker of good morale, for example, started out as a "calming oatmeal" prompt :D

(+1)

The latter - in example, on page 11 in the description of room S3, I'd move the "1", "2", and "3" to the beginning of the description, rather than after. I'd just find it easier to use at the table that way.