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Game Update:

there's a video I just watched today, it made me realize something. In short he talks about games tricking you (for example, "Mimic Chest")

Its a great watch. However, it is something I want to talk about. I've had thoughts about putting "mimic chest" or "fake safe rooms", but after this video I'm really thinking I shouldn't. At 21:40 of this video he talks about how something like "mimic chest" makes him put his guard up rather than making him excited he found a chest. He talks more about it, but anyways... I wont be putting any mimics or fake save points, or fake safe rooms. I want people to be excited when they find something interesting... well, there is one thing I plan to have, that can trick you. BUT, it's only for the story, please don't think It will come at the cost of some cool exploration. I wont explain what this thing is, but it will be in the game.

Art Update:

I have finished the briefcase, the one I'm doing now is the Tarp, when I finish that, I will show you the briefcase and the tarp animation.